4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 static const float WALKSPEED = 80;
27 MrBomb::MrBomb(const lisp::Lisp& reader)
28 : BadGuy(reader, "images/creatures/mr_cherry/mr_cherry.sprite")
30 set_direction = false;
31 reader.get("direction", direction);
32 if( direction != "auto" && direction != ""){
34 initial_direction = str2dir( direction );
38 MrBomb::MrBomb(const Vector& pos, Direction d)
39 : BadGuy(pos, "images/creatures/mr_cherry/mr_cherry.sprite")
42 initial_direction = d;
46 MrBomb::write(lisp::Writer& writer)
48 writer.start_list("mrbomb");
50 writer.write_string("direction", direction);
51 writer.write_float("x", start_position.x);
52 writer.write_float("y", start_position.y);
54 writer.end_list("mrbomb");
60 if (set_direction) {dir = initial_direction;}
61 physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
62 sprite->set_action(dir == LEFT ? "left" : "right");
66 MrBomb::active_update(float elapsed_time)
70 dir = (dir == LEFT ? RIGHT : LEFT);
71 sprite->set_action(dir == LEFT ? "left" : "right");
72 physic.set_velocity_x(-physic.get_velocity_x());
75 BadGuy::active_update(elapsed_time);
79 MrBomb::collision_squished(Player& player)
82 Sector::current()->add_object(new Bomb(get_pos(), dir));
83 kill_squished(player);
88 MrBomb::collision_solid(GameObject& , const CollisionHit& hit)
90 if(fabsf(hit.normal.y) > .5) { // hit floor or roof?
91 physic.set_velocity_y(0);
92 } else { // hit right or left
93 dir = dir == LEFT ? RIGHT : LEFT;
94 sprite->set_action(dir == LEFT ? "left" : "right");
95 physic.set_velocity_x(-physic.get_velocity_x());
102 MrBomb::collision_badguy(BadGuy& , const CollisionHit& hit)
104 if(fabsf(hit.normal.x) > .8) { // left or right
105 dir = dir == LEFT ? RIGHT : LEFT;
106 sprite->set_action(dir == LEFT ? "left" : "right");
107 physic.set_velocity_x(-physic.get_velocity_x());
117 Bomb* bomb = new Bomb(get_pos(), dir);
118 Sector::current()->add_object(bomb);
122 IMPLEMENT_FACTORY(MrBomb, "mrbomb")