3 // SuperTux - Mole Badguy
4 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
23 #include "mole_rock.hpp"
25 #include "object/tilemap.hpp"
26 #include "random_generator.hpp"
30 static const float IDLE_TIME = 0.2f; /**< time to wait before and after throwing */
31 static const float THROW_TIME = 4.6f; /**< time to spend throwing */
32 static const float THROW_INTERVAL = 1; /**< time between two thrown rocks */
33 static const float THROW_VELOCITY = 400; /**< initial velocity of thrown rocks */
35 Mole::Mole(const lisp::Lisp& reader)
36 : BadGuy(reader, "images/creatures/mole/mole.sprite", LAYER_TILES-1), state(PRE_THROWING)
38 physic.enable_gravity(false);
39 sound_manager->preload("sounds/fall.wav");
40 sound_manager->preload("sounds/squish.wav");
41 sound_manager->preload("sounds/dartfire.wav");
44 Mole::Mole(const Vector& pos)
45 : BadGuy(pos, "images/creatures/mole/mole.sprite", LAYER_TILES-1), state(PRE_THROWING)
47 physic.enable_gravity(false);
48 sound_manager->preload("sounds/fall.wav");
49 sound_manager->preload("sounds/squish.wav");
50 sound_manager->preload("sounds/dartfire.wav");
54 Mole::write(lisp::Writer& writer)
56 writer.start_list("mole");
57 writer.write_float("x", start_position.x);
58 writer.write_float("y", start_position.y);
59 writer.end_list("mole");
65 if (state != DEAD) set_state(PRE_THROWING);
72 sound_manager->play("sounds/fall.wav", get_pos());
73 if (countMe) Sector::current()->get_level()->stats.badguys++;
77 Mole::collision_badguy(BadGuy& , const CollisionHit& )
83 Mole::collision_squished(GameObject& )
86 sound_manager->play("sounds/squish.wav", get_pos());
87 if (countMe) Sector::current()->get_level()->stats.badguys++;
94 float px = get_bbox().get_middle().x;
95 float py = get_bbox().get_middle().y;
97 float angle = systemRandom.rand(90 - 15, 90 + 15) * (M_PI / 180);
98 float vx = cos(angle) * THROW_VELOCITY;
99 float vy = -sin(angle) * THROW_VELOCITY;
101 sound_manager->play("sounds/dartfire.wav", get_pos());
102 Sector::current()->add_object(new MoleRock(Vector(px, py), Vector(vx, vy), this));
106 Mole::active_update(float elapsed_time)
108 BadGuy::active_update(elapsed_time);
117 if (throw_timer.check()) {
119 throw_timer.start(THROW_INTERVAL);
122 set_state(POST_THROWING);
131 if (sprite->animation_done()) {
132 set_state(PRE_THROWING);
142 Mole::set_state(MoleState new_state)
146 sprite->set_action("idle");
147 set_colgroup_active(COLGROUP_DISABLED);
148 timer.start(IDLE_TIME);
151 sprite->set_action("idle");
152 set_colgroup_active(COLGROUP_DISABLED);
153 timer.start(THROW_TIME);
154 throw_timer.start(THROW_INTERVAL);
157 sprite->set_action("idle");
158 set_colgroup_active(COLGROUP_DISABLED);
159 timer.start(IDLE_TIME);
162 sprite->set_action("peeking", 1);
163 set_colgroup_active(COLGROUP_STATIC);
166 sprite->set_action("idle");
167 set_colgroup_active(COLGROUP_DISABLED);
174 IMPLEMENT_FACTORY(Mole, "mole")