1 // SuperTux badguy - walking flame that glows
2 // Copyright (C) 2013 LMH <lmh.0013@gmail.com>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef HEADER_SUPERTUX_BADGUY_LiveFire_HPP
18 #define HEADER_SUPERTUX_BADGUY_LiveFire_HPP
20 #include "badguy/walking_badguy.hpp"
22 class LiveFire : public WalkingBadguy
25 LiveFire(const Reader& reader);
27 void collision_solid(const CollisionHit& hit);
28 HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
29 void active_update(float elapsed_time);
30 void draw(DrawingContext& context);
33 bool is_freezable() const;
34 bool is_flammable() const;
36 virtual void kill_fall();
39 SpritePtr lightsprite;
40 std::string death_sound;
52 class LiveFireAsleep : public LiveFire
55 LiveFireAsleep(const Reader& reader);
60 class LiveFireDormant : public LiveFire
63 LiveFireDormant(const Reader& reader);