5 #include "utils/lispreader.h"
6 #include "utils/lispwriter.h"
7 #include "serializable.h"
9 class Jumpy : public BadGuy
12 Jumpy(LispReader& reader);
14 virtual HitResponse collision_solid(GameObject& other,
15 const CollisionHit& hit);
17 virtual void write(LispWriter& writer);