4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 static const float JUMPSPEED=-600;
25 static const float JUMPY_MID_TOLERANCE=4;
26 static const float JUMPY_LOW_TOLERANCE=2;
28 Jumpy::Jumpy(const lisp::Lisp& reader)
29 : BadGuy(reader, "images/creatures/snowjumpy/snowjumpy.sprite"), groundhit_pos_set(false)
31 // TODO create a nice sound for this...
32 //sound_manager->preload("sounds/skid.wav");
36 Jumpy::write(lisp::Writer& writer)
38 writer.start_list("jumpy");
40 writer.write_float("x", start_position.x);
41 writer.write_float("y", start_position.y);
43 writer.end_list("jumpy");
47 Jumpy::collision_solid(const CollisionHit& chit)
53 Jumpy::collision_badguy(BadGuy& , const CollisionHit& chit)
59 Jumpy::hit(const CollisionHit& chit)
62 if (!groundhit_pos_set)
64 pos_groundhit = get_pos();
65 groundhit_pos_set = true;
68 physic.set_velocity_y(frozen ? 0 : JUMPSPEED);
69 // TODO create a nice sound for this...
70 //sound_manager->play("sounds/skid.wav");
72 physic.set_velocity_y(0);
79 Jumpy::active_update(float elapsed_time)
81 BadGuy::active_update(elapsed_time);
86 Player* player = this->get_nearest_player();
89 dir = (player->get_pos().x > get_pos().x) ? RIGHT : LEFT;
92 if (!groundhit_pos_set)
94 sprite->set_action(dir == LEFT ? "left-middle" : "right-middle");
98 if ( get_pos().y < (pos_groundhit.y - JUMPY_MID_TOLERANCE ) )
99 sprite->set_action(dir == LEFT ? "left-up" : "right-up");
100 else if ( get_pos().y >= (pos_groundhit.y - JUMPY_MID_TOLERANCE) &&
101 get_pos().y < (pos_groundhit.y - JUMPY_LOW_TOLERANCE) )
102 sprite->set_action(dir == LEFT ? "left-middle" : "right-middle");
104 sprite->set_action(dir == LEFT ? "left-down" : "right-down");
111 physic.set_velocity_y(std::max(0.0f, physic.get_velocity_y()));
112 sprite->set_action(dir == LEFT ? "left-iced" : "right-iced");
116 Jumpy::is_freezable() const
121 IMPLEMENT_FACTORY(Jumpy, "jumpy")