4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 #include "lisp/writer.hpp"
25 #include "sprite/sprite.hpp"
26 #include "object_factory.hpp"
27 #include "object/player.hpp"
29 static const float JUMPSPEED=-600;
30 static const float JUMPY_MID_TOLERANCE=4;
31 static const float JUMPY_LOW_TOLERANCE=2;
33 Jumpy::Jumpy(const lisp::Lisp& reader)
34 : BadGuy(reader, "images/creatures/snowjumpy/snowjumpy.sprite"), groundhit_pos_set(false)
36 // TODO create a nice sound for this...
37 //sound_manager->preload("sounds/skid.wav");
41 Jumpy::write(lisp::Writer& writer)
43 writer.start_list("jumpy");
45 writer.write("x", start_position.x);
46 writer.write("y", start_position.y);
48 writer.end_list("jumpy");
52 Jumpy::collision_solid(const CollisionHit& chit)
58 Jumpy::collision_badguy(BadGuy& , const CollisionHit& chit)
64 Jumpy::hit(const CollisionHit& chit)
67 if (!groundhit_pos_set)
69 pos_groundhit = get_pos();
70 groundhit_pos_set = true;
73 physic.set_velocity_y((frozen || get_state() == STATE_FALLING) ? 0 : JUMPSPEED);
74 // TODO create a nice sound for this...
75 //sound_manager->play("sounds/skid.wav");
77 physic.set_velocity_y(0);
84 Jumpy::active_update(float elapsed_time)
86 BadGuy::active_update(elapsed_time);
91 Player* player = this->get_nearest_player();
94 dir = (player->get_pos().x > get_pos().x) ? RIGHT : LEFT;
97 if (!groundhit_pos_set)
99 sprite->set_action(dir == LEFT ? "left-middle" : "right-middle");
103 if ( get_pos().y < (pos_groundhit.y - JUMPY_MID_TOLERANCE ) )
104 sprite->set_action(dir == LEFT ? "left-up" : "right-up");
105 else if ( get_pos().y >= (pos_groundhit.y - JUMPY_MID_TOLERANCE) &&
106 get_pos().y < (pos_groundhit.y - JUMPY_LOW_TOLERANCE) )
107 sprite->set_action(dir == LEFT ? "left-middle" : "right-middle");
109 sprite->set_action(dir == LEFT ? "left-down" : "right-down");
116 physic.set_velocity_y(std::max(0.0f, physic.get_velocity_y()));
117 sprite->set_action(dir == LEFT ? "left-iced" : "right-iced");
121 Jumpy::is_freezable() const
126 IMPLEMENT_FACTORY(Jumpy, "jumpy")