1 // SuperTux - Badguy "Igel"
2 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef HEADER_SUPERTUX_BADGUY_IGEL_HPP
18 #define HEADER_SUPERTUX_BADGUY_IGEL_HPP
20 #include "badguy/walking_badguy.hpp"
23 * Badguy "Igel" - a hedgehog that can absorb bullets
25 class Igel : public WalkingBadguy
28 Igel(const Reader& reader);
29 Igel(const Vector& pos, Direction d);
31 HitResponse collision_bullet(Bullet& bullet, const CollisionHit& hit);
33 void active_update(float elapsed_time);
35 bool is_freezable() const;
38 bool collision_squished(GameObject& object);
39 void be_normal(); /**< switch to state STATE_NORMAL */
40 void turn_around(); /**< reverse direction, assumes we are in STATE_NORMAL */
41 bool can_see(const MovingObject& o); /**< check if we can see o */
44 Timer turn_recover_timer; /**< wait time until we will turn around again when shot at */