3 // SuperTux - Badguy "Igel"
4 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
23 #include "walking_badguy.hpp"
24 #include "moving_object.hpp"
27 * Badguy "Igel" - a hedgehog that can absorb bullets
29 class Igel : public WalkingBadguy
32 Igel(const lisp::Lisp& reader);
33 Igel(const Vector& pos, Direction d);
35 void write(lisp::Writer& writer);
36 HitResponse collision_bullet(Bullet& bullet, const CollisionHit& hit);
38 void active_update(float elapsed_time);
40 virtual Igel* clone() const { return new Igel(*this); }
43 bool collision_squished(GameObject& object);
44 void be_normal(); /**< switch to state STATE_NORMAL */
45 void turn_around(); /**< reverse direction, assumes we are in STATE_NORMAL */
46 bool can_see(const MovingObject& o); /**< check if we can see o */
49 Timer turn_recover_timer; /**< wait time until we will turn around again when shot at */