1 // SuperTux BadGuy GoldBomb - a bomb that throws up coins when exploding
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 // Copyright (C) 2013 LMH <lmh.0013@gmail.com>
5 // This program is free software: you can redistribute it and/or modify
6 // it under the terms of the GNU General Public License as published by
7 // the Free Software Foundation, either version 3 of the License, or
8 // (at your option) any later version.
10 // This program is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
15 // You should have received a copy of the GNU General Public License
16 // along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #ifndef HEADER_SUPERTUX_BADGUY_GOLDBOMB_HPP
20 #define HEADER_SUPERTUX_BADGUY_GOLDBOMB_HPP
22 #include "audio/sound_source.hpp"
23 #include "badguy/walking_badguy.hpp"
24 #include "object/portable.hpp"
26 class GoldBomb : public WalkingBadguy, public Portable
29 GoldBomb(const Reader& reader);
31 void collision_solid(const CollisionHit& hit);
32 HitResponse collision(GameObject& object, const CollisionHit& hit);
33 HitResponse collision_player(Player& player, const CollisionHit& hit);
34 HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
36 void active_update(float elapsed_time);
38 void grab(MovingObject& object, const Vector& pos, Direction dir);
39 void ungrab(MovingObject& object, Direction dir);
40 bool is_portable() const;
43 bool is_freezable() const;
48 bool collision_squished(GameObject& object);
51 GoldBomb(const GoldBomb&);
52 GoldBomb& operator=(const GoldBomb&);
60 MovingObject* grabber;
62 std::auto_ptr<SoundSource> ticking;