3 // SuperTux - Boss "GhostTree"
4 // Copyright (C) 2007 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
21 #include "ghosttree.hpp"
22 #include "treewillowisp.hpp"
23 #include "sprite/sprite_manager.hpp"
25 #include "random_generator.hpp"
27 static const size_t WILLOWISP_COUNT = 10;
28 static const float ROOT_TOP_OFFSET = -64;
29 static const Vector SUCK_TARGET_OFFSET = Vector(-32,72);
30 static const float SUCK_TARGET_SPREAD = 16;
32 GhostTree::GhostTree(const lisp::Lisp& lisp)
33 : BadGuy(lisp, "images/creatures/ghosttree/ghosttree.sprite",
35 willo_spawn_y(0), willo_radius(200), willo_speed(1.8f), willo_color(0),
38 glow_sprite.reset(sprite_manager->create("images/creatures/ghosttree/ghosttree-glow.sprite"));
41 GhostTree::~GhostTree()
48 sprite->set_action("dying", 1);
49 glow_sprite->set_action("dying", 1);
51 std::vector<TreeWillOWisp*>::iterator iter;
52 for(iter = willowisps.begin(); iter != willowisps.end(); ++iter) {
53 TreeWillOWisp *willo = *iter;
61 willowisp_timer.start(1.0f, true);
62 colorchange_timer.start(13, true);
63 root_timer.start(5, true);
64 set_group(COLGROUP_DISABLED);
68 GhostTree::active_update(float elapsed_time)
72 if(colorchange_timer.check()) {
73 sound_manager->play("sounds/tree_howling.ogg", get_pos());
75 treecolor = (treecolor + 1) % 3;
79 case 0: col = Color(1, 0, 0); break;
80 case 1: col = Color(0, 1, 0); break;
81 case 2: col = Color(0, 0, 1); break;
82 case 3: col = Color(1, 1, 0); break;
83 case 4: col = Color(1, 0, 1); break;
84 case 5: col = Color(0, 1, 1); break;
85 default: assert(false);
87 glow_sprite->set_color(col);
90 if(suck_timer.check()) {
91 Color col = glow_sprite->get_color();
92 sound_manager->play("sounds/tree_suck.ogg", get_pos());
93 std::vector<TreeWillOWisp*>::iterator iter;
94 for(iter = willowisps.begin(); iter != willowisps.end(); ++iter) {
95 TreeWillOWisp *willo = *iter;
96 if(willo->get_color() == col) {
97 willo->start_sucking(get_bbox().get_middle() + SUCK_TARGET_OFFSET + Vector(systemRandom.randf(-SUCK_TARGET_SPREAD, SUCK_TARGET_SPREAD), systemRandom.randf(-SUCK_TARGET_SPREAD, SUCK_TARGET_SPREAD)));
102 if(willowisp_timer.check()) {
103 if(willowisps.size() < WILLOWISP_COUNT) {
104 Vector pos = Vector(bbox.get_width() / 2, bbox.get_height() / 2 + willo_spawn_y);
105 TreeWillOWisp *willowisp
106 = new TreeWillOWisp(this, pos, 200 + willo_radius, willo_speed);
108 Sector::current()->add_object(willowisp);
109 willowisps.push_back(willowisp);
112 if(willo_spawn_y < -160)
116 if(willo_radius > 120)
119 if(willo_speed == 1.8f) {
126 willo_color = (willo_color + 1) % 3;
127 } while(willo_color == treecolor);
129 switch(willo_color) {
130 case 0: willowisp->set_color(Color(1, 0, 0)); break;
131 case 1: willowisp->set_color(Color(0, 1, 0)); break;
132 case 2: willowisp->set_color(Color(0, 0, 1)); break;
133 case 3: willowisp->set_color(Color(1, 1, 0)); break;
134 case 4: willowisp->set_color(Color(1, 0, 1)); break;
135 case 5: willowisp->set_color(Color(0, 1, 1)); break;
136 default: assert(false);
141 if(root_timer.check()) {
142 /* TODO indicate root with an animation */
143 Player* player = get_nearest_player();
144 Root* root = new Root(Vector(player->get_bbox().get_left(), get_bbox().get_bottom()+ROOT_TOP_OFFSET));
145 Sector::current()->add_object(root);
150 GhostTree::willowisp_died(TreeWillOWisp *willowisp)
152 willowisps.erase(std::find(willowisps.begin(), willowisps.end(), willowisp));
156 GhostTree::draw(DrawingContext& context)
158 BadGuy::draw(context);
160 context.push_target();
161 context.set_target(DrawingContext::LIGHTMAP);
162 glow_sprite->draw(context, get_pos(), layer);
163 context.pop_target();
167 IMPLEMENT_FACTORY(GhostTree, "ghosttree");