4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 #include "object/tilemap.hpp"
26 static const float FISH_JUMP_POWER = 600;
27 static const float FISH_WAIT_TIME = 1;
29 Fish::Fish(const lisp::Lisp& reader)
31 reader.get("x", start_position.x);
32 reader.get("y", start_position.y);
33 bbox.set_size(31.8, 31.8);
34 sprite = sprite_manager->create("images/creatures/fish/fish.sprite");
35 physic.enable_gravity(true);
38 Fish::Fish(float pos_x, float pos_y)
40 start_position.x = pos_x;
41 start_position.y = pos_y;
42 bbox.set_size(31.8, 31.8);
43 sprite = sprite_manager->create("images/creatures/fish/fish.sprite");
44 physic.enable_gravity(true);
48 Fish::write(lisp::Writer& writer)
50 writer.start_list("fish");
52 writer.write_float("x", start_position.x);
53 writer.write_float("y", start_position.y);
55 writer.end_list("fish");
59 Fish::collision_solid(GameObject& , const CollisionHit& chit)
65 Fish::collision_badguy(BadGuy& , const CollisionHit& chit)
71 Fish::draw(DrawingContext& context)
76 BadGuy::draw(context);
80 Fish::hit(const CollisionHit& chit)
82 if(chit.normal.y < .5) { // hit ceiling
83 physic.set_velocity_y(0);
90 Fish::collision_tile(uint32_t tile_attributes)
92 if(tile_attributes & Tile::WATER) {
94 movement = Vector(0, 0);
99 Fish::active_update(float elapsed_time)
101 BadGuy::active_update(elapsed_time);
103 // waited long enough?
104 if(waiting.check()) {
109 sprite->set_action(physic.get_velocity_y() > 0 ? "normal" : "down");
111 // we can't afford flying out of the tilemap, 'cause the engine would remove us.
112 if ((get_pos().y - 31.8) < 0) // too high, let us fall
114 physic.set_velocity_y(0);
115 physic.enable_gravity(true);
120 Fish::start_waiting()
122 waiting.start(FISH_WAIT_TIME);
123 set_group(COLGROUP_DISABLED);
124 physic.enable_gravity(false);
125 physic.set_velocity_y(0);
131 physic.set_velocity_y(FISH_JUMP_POWER);
132 physic.enable_gravity(true);
133 set_group(COLGROUP_MOVING);
136 IMPLEMENT_FACTORY(Fish, "fish")