4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 #include "object/tilemap.hpp"
26 #include "lisp/writer.hpp"
27 #include "object_factory.hpp"
28 #include "sprite/sprite.hpp"
31 static const float FISH_JUMP_POWER = -600;
32 static const float FISH_WAIT_TIME = 1;
34 Fish::Fish(const lisp::Lisp& reader)
35 : BadGuy(reader, "images/creatures/fish/fish.sprite", LAYER_TILES-1), stop_y(0)
37 physic.enable_gravity(true);
40 Fish::Fish(const Vector& pos)
41 : BadGuy(pos, "images/creatures/fish/fish.sprite", LAYER_TILES-1), stop_y(0)
43 physic.enable_gravity(true);
47 Fish::write(lisp::Writer& writer)
49 writer.start_list("fish");
51 writer.write("x", start_position.x);
52 writer.write("y", start_position.y);
54 writer.end_list("fish");
58 Fish::collision_solid(const CollisionHit& chit)
64 Fish::collision_badguy(BadGuy& , const CollisionHit& chit)
70 Fish::draw(DrawingContext& context)
75 if (get_state() == STATE_FALLING) {
76 sprite->set_action("down");
77 sprite->draw(context, get_pos(), layer);
79 else if (get_state() == STATE_ACTIVE) {
80 sprite->draw(context, get_pos(), layer);
85 Fish::hit(const CollisionHit& hit)
88 physic.set_velocity_y(0);
95 Fish::collision_tile(uint32_t tile_attributes)
97 if ((tile_attributes & Tile::WATER) && (physic.get_velocity_y() >= 0)) {
99 // initialize stop position if uninitialized
100 if (stop_y == 0) stop_y = get_pos().y + get_bbox().get_height();
102 // stop when we have reached the stop position
103 if (get_pos().y >= stop_y) {
106 movement = Vector(0, 0);
113 Fish::active_update(float elapsed_time)
115 BadGuy::active_update(elapsed_time);
117 // waited long enough?
118 if(waiting.check()) {
124 sprite->set_action(physic.get_velocity_y() < 0 ? "normal" : "down");
126 // we can't afford flying out of the tilemap, 'cause the engine would remove us.
127 if ((get_pos().y - 31.8) < 0) // too high, let us fall
129 physic.set_velocity_y(0);
130 physic.enable_gravity(true);
135 Fish::start_waiting()
137 waiting.start(FISH_WAIT_TIME);
138 set_colgroup_active(COLGROUP_DISABLED);
139 physic.enable_gravity(false);
140 physic.set_velocity_y(0);
146 physic.set_velocity_y(FISH_JUMP_POWER);
147 physic.enable_gravity(true);
148 set_colgroup_active(COLGROUP_MOVING);
155 sprite->set_action(physic.get_velocity_y() < 0 ? "iced" : "iced-down");
161 { // does this happen at all? (or do fishes die when they fall frozen?)
167 Fish::is_freezable() const
172 IMPLEMENT_FACTORY(Fish, "fish")