1 #ifndef __DISPENSER_H__
2 #define __DISPENSER_H__
7 class Dispenser : public BadGuy
10 Dispenser(const lisp::Lisp& reader);
13 void write(lisp::Writer& writer);
14 HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
15 void active_action(float elapsed_time);
18 bool collision_squished(Player& player);
22 Timer2 dispense_timer;