4 #include "badguy/bouncing_snowball.h"
6 Dispenser::Dispenser(LispReader& reader)
8 reader.read_float("x", start_position.x);
9 reader.read_float("y", start_position.y);
10 reader.read_float("cycle", cycle);
11 reader.read_string("badguy", badguy);
12 bbox.set_size(32, 32);
13 sprite = sprite_manager->create("snowball");
17 Dispenser::write(LispWriter& writer)
19 writer.start_list("dispenser");
21 writer.write_float("x", get_pos().x);
22 writer.write_float("y", get_pos().y);
23 writer.write_float("cycle", cycle);
24 writer.write_string("badguy", badguy);
26 writer.end_list("dispenser");
32 dispense_timer.start(cycle, true);
36 Dispenser::collision_squished(Player& player)
44 Dispenser::active_action(float elapsed_time)
46 if (dispense_timer.check()) {
47 Sector::current()->add_object(new BouncingSnowball(get_pos().x, get_pos().y));
52 Dispenser::collision_solid(GameObject& , const CollisionHit& hit)
54 if(fabsf(hit.normal.y) > .5) { // hit floor or roof?
55 physic.set_velocity_y(0);
56 } else { // hit right or left
57 dir = dir == LEFT ? RIGHT : LEFT;
58 sprite->set_action(dir == LEFT ? "left" : "right");
59 physic.set_velocity_x(-physic.get_velocity_x());