e9e45ec2e5d462b0928fe9867e055f743a975b5d
[supertux.git] / src / badguy / dispenser.cpp
1 #include <config.h>
2
3 #include "dispenser.h"
4 #include "badguy/bouncing_snowball.h"
5
6 Dispenser::Dispenser(LispReader& reader)
7 {
8   reader.read_float("x", start_position.x);
9   reader.read_float("y", start_position.y);
10   reader.read_float("cycle", cycle);
11   reader.read_string("badguy", badguy);
12   bbox.set_size(32, 32);
13   sprite = sprite_manager->create("snowball");
14 }
15
16 void
17 Dispenser::write(LispWriter& writer)
18 {
19   writer.start_list("dispenser");
20
21   writer.write_float("x", get_pos().x);
22   writer.write_float("y", get_pos().y);
23   writer.write_float("cycle", cycle);
24   writer.write_string("badguy", badguy);
25
26   writer.end_list("dispenser");
27 }
28
29 void
30 Dispenser::activate()
31 {
32    dispense_timer.start(cycle, true);
33 }
34
35 bool
36 Dispenser::collision_squished(Player& player)
37 {
38   remove_me();
39   player.bounce(*this);
40   return true;
41 }
42
43 void
44 Dispenser::active_action(float elapsed_time)
45 {
46    if (dispense_timer.check()) {
47       Sector::current()->add_object(new BouncingSnowball(get_pos().x, get_pos().y));
48    }
49 }
50
51 HitResponse
52 Dispenser::collision_solid(GameObject& , const CollisionHit& hit)
53 {
54   if(fabsf(hit.normal.y) > .5) { // hit floor or roof?
55     physic.set_velocity_y(0);
56   } else { // hit right or left
57     dir = dir == LEFT ? RIGHT : LEFT;
58     sprite->set_action(dir == LEFT ? "left" : "right");
59     physic.set_velocity_x(-physic.get_velocity_x());
60   }
61
62   return CONTINUE;
63 }