b06c18df18c9902f4683b7bb63cb91fcc36281a6
[supertux.git] / src / badguy / dispenser.cpp
1 //  $Id$
2 //
3 //  SuperTux
4 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
5 //
6 //  This program is free software; you can redistribute it and/or
7 //  modify it under the terms of the GNU General Public License
8 //  as published by the Free Software Foundation; either version 2
9 //  of the License, or (at your option) any later version.
10 //
11 //  This program is distributed in the hope that it will be useful,
12 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //  GNU General Public License for more details.
15 //
16 //  You should have received a copy of the GNU General Public License
17 //  along with this program; if not, write to the Free Software
18 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
19
20 #include <config.h>
21
22 #include "dispenser.hpp"
23 #include "badguy/bouncing_snowball.hpp"
24 #include "badguy/snowball.hpp"
25 #include "badguy/mrbomb.hpp"
26 #include "badguy/mriceblock.hpp"
27 #include "badguy/mrrocket.hpp"
28 #include "badguy/poisonivy.hpp"
29 #include "badguy/snail.hpp"
30 #include "badguy/skullyhop.hpp"
31 #include "random_generator.hpp"
32
33 Dispenser::Dispenser(const lisp::Lisp& reader)
34         : BadGuy(reader, "images/creatures/dispenser/dispenser.sprite")
35 {
36   set_direction = false;
37   reader.get("direction", direction);
38   if( direction != "auto" && direction != ""){
39     set_direction = true;
40     initial_direction = str2dir( direction );
41     dir = str2dir( direction );
42   }
43   reader.get("cycle", cycle);
44   reader.get("badguy", badguy);
45   if (badguy == "mrrocket") {
46      sprite->set_action(dir == LEFT ? "working-left" : "working-right");
47   }
48   else {sprite->set_action("dropper");}
49   bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
50   countMe = false;
51 }
52
53 void
54 Dispenser::write(lisp::Writer& writer)
55 {
56   writer.start_list("dispenser");
57
58   writer.write_string("direction", direction);
59   writer.write_float("x", start_position.x);
60   writer.write_float("y", start_position.y);
61   writer.write_float("cycle", cycle);
62   writer.write_string("badguy", badguy);
63
64   writer.end_list("dispenser");
65 }
66
67 void
68 Dispenser::activate()
69 {  
70    dispense_timer.start(cycle, true);
71    launch_badguy();
72 }
73
74 bool
75 Dispenser::collision_squished(Player& player)
76 {
77   //TODO: Should it act like a normal tile when killed?
78   sprite->set_action(dir == LEFT ? "broken-left" : "broken-right");
79   dispense_timer.start(0);
80   player.bounce(*this);
81   kill_squished(player);
82   return true;
83 }
84
85 void
86 Dispenser::active_update(float )
87 {
88   if (dispense_timer.check()) {
89     launch_badguy();
90   }
91 }
92
93 //TODO: Add launching velocity to certain badguys
94 //      Add themed randomizer
95 void
96 Dispenser::launch_badguy()
97 {
98   if( set_direction ){
99     dir = initial_direction;
100   }
101   //FIXME: Does is_offscreen() work right here?
102   if (!is_offscreen()) {
103     if (badguy == "snowball")
104       Sector::current()->add_object(new SnowBall(Vector(get_pos().x, get_pos().y+32), dir));
105     else if (badguy == "bouncingsnowball")
106       Sector::current()->add_object(new BouncingSnowball(Vector(get_pos().x, get_pos().y+32), dir));
107     else if (badguy == "mrbomb")
108       Sector::current()->add_object(new MrBomb(Vector(get_pos().x, get_pos().y+32), dir));
109     else if (badguy == "mriceblock")
110       Sector::current()->add_object(new MrIceBlock(Vector(get_pos().x, get_pos().y+32), dir));
111     else if (badguy == "snail")
112       Sector::current()->add_object(new Snail(Vector(get_pos().x, get_pos().y+32), dir));
113     else if (badguy == "mrrocket") {
114       Sector::current()->add_object(new MrRocket(Vector(get_pos().x+(dir == LEFT ? -32 : 32), get_pos().y), dir));}
115     else if (badguy == "poisonivy")
116       Sector::current()->add_object(new PoisonIvy(Vector(get_pos().x, get_pos().y+32), dir));
117     else if (badguy == "skullyhop")
118       Sector::current()->add_object(new SkullyHop(Vector(get_pos().x, get_pos().y+44), dir));
119     else if (badguy == "random")
120     {
121       switch (systemRandom.rand(7))
122       {
123         case 0: Sector::current()->add_object(new SnowBall(Vector(get_pos().x, get_pos().y+32), dir)); break;
124         case 1: Sector::current()->add_object(new BouncingSnowball(Vector(get_pos().x, get_pos().y+32), dir)); break;
125         case 2: Sector::current()->add_object(new MrBomb(Vector(get_pos().x, get_pos().y+32), dir)); break;
126         case 3: Sector::current()->add_object(new MrIceBlock(Vector(get_pos().x, get_pos().y+32), dir)); break;
127         case 4: Sector::current()->add_object(new PoisonIvy(Vector(get_pos().x, get_pos().y+32), dir)); break;
128         case 5: Sector::current()->add_object(new Snail(Vector(get_pos().x, get_pos().y+32), dir)); break;
129         case 6: Sector::current()->add_object(new SkullyHop(Vector(get_pos().x, get_pos().y+44), dir)); break;
130       }
131     }
132   }
133 }
134
135 IMPLEMENT_FACTORY(Dispenser, "dispenser")