4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 #include "dispenser.hpp"
23 #include "badguy/bouncing_snowball.hpp"
24 #include "badguy/snowball.hpp"
25 #include "badguy/mrbomb.hpp"
26 #include "badguy/mriceblock.hpp"
27 #include "badguy/mrrocket.hpp"
28 #include "badguy/poisonivy.hpp"
29 #include "badguy/snowsnail.hpp"
30 #include "badguy/skullyhop.hpp"
32 Dispenser::Dispenser(const lisp::Lisp& reader)
34 reader.get("x", start_position.x);
35 reader.get("y", start_position.y);
36 reader.get("cycle", cycle);
37 reader.get("badguy", badguy);
38 bbox.set_size(32, 32);
39 sprite = sprite_manager->create("images/creatures/dispenser/dispenser.sprite");
40 if (badguy == "mrrocket") {
41 sprite->set_action(dir == LEFT ? "working-left" : "working-right");
43 else {sprite->set_action("dropper");}
48 Dispenser::write(lisp::Writer& writer)
50 writer.start_list("dispenser");
52 writer.write_float("x", start_position.x);
53 writer.write_float("y", start_position.y);
54 writer.write_float("cycle", cycle);
55 writer.write_string("badguy", badguy);
57 writer.end_list("dispenser");
63 dispense_timer.start(cycle, true);
68 Dispenser::collision_squished(Player& player)
70 //TODO: Should it act like a normal tile when killed?
71 sprite->set_action(dir == LEFT ? "broken-left" : "broken-right");
72 dispense_timer.start(0);
74 kill_squished(player);
79 Dispenser::active_update(float )
81 if (dispense_timer.check()) {
86 //TODO: Add launching velocity to certain badguys
87 // Add themed randomizer
88 // Fix initial direction (everyone but MrRocket walks the wrong direction)
90 Dispenser::launch_badguy()
92 //FIXME: Does is_offscreen() work right here?
93 if (!is_offscreen()) {
94 if (badguy == "snowball")
95 Sector::current()->add_object(new SnowBall(get_pos().x, get_pos().y+32, dir));
96 else if (badguy == "bouncingsnowball")
97 Sector::current()->add_object(new BouncingSnowball(get_pos().x, get_pos().y+32, dir));
98 else if (badguy == "mrbomb")
99 Sector::current()->add_object(new MrBomb(get_pos().x, get_pos().y+32, dir, false));
100 else if (badguy == "mriceblock")
101 Sector::current()->add_object(new MrIceBlock(get_pos().x, get_pos().y+32, dir, false));
102 else if (badguy == "snowsnail")
103 Sector::current()->add_object(new SnowSnail(get_pos().x, get_pos().y+32, dir));
104 else if (badguy == "mrrocket") {
105 Sector::current()->add_object(new MrRocket(get_pos().x+(dir == LEFT ? -32 : 32), get_pos().y, dir));}
106 else if (badguy == "poisonivy")
107 Sector::current()->add_object(new PoisonIvy(get_pos().x, get_pos().y+32, dir));
108 else if (badguy == "skullyhop")
109 Sector::current()->add_object(new SkullyHop(get_pos().x, get_pos().y+44, dir));
110 else if (badguy == "random")
114 case 0: Sector::current()->add_object(new SnowBall(get_pos().x, get_pos().y+32, dir)); break;
115 case 1: Sector::current()->add_object(new BouncingSnowball(get_pos().x, get_pos().y+32, dir)); break;
116 case 2: Sector::current()->add_object(new MrBomb(get_pos().x, get_pos().y+32, dir, false)); break;
117 case 3: Sector::current()->add_object(new MrIceBlock(get_pos().x, get_pos().y+32, dir, false)); break;
118 case 4: Sector::current()->add_object(new PoisonIvy(get_pos().x, get_pos().y+32, dir)); break;
119 case 5: Sector::current()->add_object(new SnowSnail(get_pos().x, get_pos().y+32, dir)); break;
120 case 6: Sector::current()->add_object(new SkullyHop(get_pos().x, get_pos().y+44, dir)); break;
126 IMPLEMENT_FACTORY(Dispenser, "dispenser")