4 // Copyright (C) 2005 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
23 #include "dispenser.h"
24 #include "badguy/bouncing_snowball.h"
25 #include "badguy/snowball.h"
26 #include "badguy/mrbomb.h"
27 #include "badguy/mriceblock.h"
28 #include "badguy/mrrocket.h"
29 #include "badguy/poisonivy.h"
31 Dispenser::Dispenser(const lisp::Lisp& reader)
33 reader.get("x", start_position.x);
34 reader.get("y", start_position.y);
35 reader.get("cycle", cycle);
36 reader.get("badguy", badguy);
37 bbox.set_size(32, 32);
38 sprite = sprite_manager->create("dispenser");
39 if (badguy == "mrrocket") {
40 sprite->set_action(dir == LEFT ? "working-left" : "working-right");
42 else {sprite->set_action("dropper");}
47 Dispenser::write(lisp::Writer& writer)
49 writer.start_list("dispenser");
51 writer.write_float("x", start_position.x);
52 writer.write_float("y", start_position.y);
53 writer.write_float("cycle", cycle);
54 writer.write_string("badguy", badguy);
56 writer.end_list("dispenser");
62 dispense_timer.start(cycle, true);
67 Dispenser::collision_squished(Player& player)
69 //TODO: Should it act like a normal tile when killed?
70 sprite->set_action(dir == LEFT ? "broken-left" : "broken-right");
71 dispense_timer.start(0);
73 kill_squished(player);
78 Dispenser::active_update(float )
80 if (dispense_timer.check()) {
85 //TODO: Add launching velocity to certain badguys
86 // Add themed randomizer
87 // Fix initial direction (everyone but MrRocket walks the wrong direction)
89 Dispenser::launch_badguy()
91 //FIXME: Does is_offscreen() work right here?
92 if (!is_offscreen()) {
93 if (badguy == "snowball")
94 Sector::current()->add_object(new SnowBall(get_pos().x, get_pos().y+32, dir));
95 else if (badguy == "bouncingsnowball")
96 Sector::current()->add_object(new BouncingSnowball(get_pos().x, get_pos().y+32, dir));
97 else if (badguy == "mrbomb")
98 Sector::current()->add_object(new MrBomb(get_pos().x, get_pos().y+32, dir));
99 else if (badguy == "mriceblock")
100 Sector::current()->add_object(new MrIceBlock(get_pos().x, get_pos().y+32, dir));
101 else if (badguy == "mrrocket") {
102 Sector::current()->add_object(new MrRocket(get_pos().x+(dir == LEFT ? -32 : 32), get_pos().y, dir));}
103 else if (badguy == "poisonivy")
104 Sector::current()->add_object(new PoisonIvy(get_pos().x, get_pos().y+32, dir));
105 else if (badguy == "random")
109 case 0: Sector::current()->add_object(new SnowBall(get_pos().x, get_pos().y+32, dir)); break;
110 case 1: Sector::current()->add_object(new BouncingSnowball(get_pos().x, get_pos().y+32, dir)); break;
111 case 2: Sector::current()->add_object(new MrBomb(get_pos().x, get_pos().y+32, dir)); break;
112 case 3: Sector::current()->add_object(new MrIceBlock(get_pos().x, get_pos().y+32, dir)); break;
113 case 4: Sector::current()->add_object(new PoisonIvy(get_pos().x, get_pos().y+32, dir)); break;
119 IMPLEMENT_FACTORY(Dispenser, "dispenser")