1 // DartTrap - Shoots a Dart at regular intervals
2 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef HEADER_SUPERTUX_BADGUY_DARTTRAP_HPP
18 #define HEADER_SUPERTUX_BADGUY_DARTTRAP_HPP
21 * Badguy "DartTrap" - Shoots a Dart at regular intervals
23 class DartTrap : public BadGuy
26 DartTrap(const Reader& reader);
30 void active_update(float elapsed_time);
31 HitResponse collision_player(Player& player, const CollisionHit& hit);
38 void load(); /**< load a shot */
39 void fire(); /**< fire a shot */
42 float initial_delay; /**< time to wait before firing first shot */
43 float fire_delay; /**< reload time */
44 int ammo; /**< ammo left (-1 means unlimited) */
46 State state; /**< current state */
47 Timer fire_timer; /**< time until new shot is fired */