1 // $Id: darttrap.cpp 3342 2006-04-14 22:48:51Z sommer $
3 // DartTrap - Shoots a Dart at regular intervals
4 // Copyright (C) 2006 Christoph Sommer <supertux@2006.expires.deltadevelopment.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 #include "darttrap.hpp"
26 const float MUZZLE_Y = 28; /**< [px] muzzle y-offset from top */
29 DartTrap::DartTrap(const lisp::Lisp& reader) : set_direction(true), initial_direction(LEFT), initial_delay(0), fire_delay(2), ammo(-1), state(IDLE)
31 reader.get("x", start_position.x);
32 reader.get("y", start_position.y);
33 reader.get("initial-delay", initial_delay);
34 reader.get("fire-delay", fire_delay);
35 reader.get("ammo", ammo);
36 bbox.set_size(11, 37);
37 sprite = sprite_manager->create("images/creatures/darttrap/darttrap.sprite");
42 DartTrap::write(lisp::Writer& writer)
44 writer.start_list("darttrap");
45 writer.write_float("x", start_position.x);
46 writer.write_float("y", start_position.y);
47 writer.write_float("initial-delay", initial_delay);
48 writer.write_float("fire-delay", fire_delay);
49 writer.write_int("ammo", ammo);
50 writer.end_list("darttrap");
56 if (set_direction) dir = initial_direction;
58 sprite->set_action(dir == LEFT ? "idle-left" : "idle-right");
60 if (initial_delay == 0) initial_delay = 0.1;
61 fire_timer.start(initial_delay);
65 DartTrap::collision_player(Player& , const CollisionHit& )
71 DartTrap::active_update(float )
74 if ((ammo != 0) && (fire_timer.check())) {
77 fire_timer.start(fire_delay);
80 if (state == LOADING) {
81 if (sprite->animation_done()) {
91 sprite->set_action(dir == LEFT ? "loading-left" : "loading-right", 1);
97 float px = get_pos().x;
98 if (dir == RIGHT) px += 5;
99 float py = get_pos().y;
102 sound_manager->play("sounds/squish.wav", get_pos());
103 Sector::current()->add_object(new Dart(px, py, dir, this));
105 sprite->set_action(dir == LEFT ? "idle-left" : "idle-right");
108 IMPLEMENT_FACTORY(DartTrap, "darttrap")