3 // DartTrap - Shoots a Dart at regular intervals
4 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 #include "darttrap.hpp"
25 #include "object_factory.hpp"
26 #include "audio/sound_manager.hpp"
27 #include "lisp/writer.hpp"
29 #include "lisp/lisp.hpp"
30 #include "sprite/sprite.hpp"
33 const float MUZZLE_Y = 25; /**< [px] muzzle y-offset from top */
36 DartTrap::DartTrap(const lisp::Lisp& reader)
37 : BadGuy(reader, "images/creatures/darttrap/darttrap.sprite", LAYER_TILES-1), initial_delay(0), fire_delay(2), ammo(-1), state(IDLE)
39 reader.get("initial-delay", initial_delay);
40 reader.get("fire-delay", fire_delay);
41 reader.get("ammo", ammo);
43 sound_manager->preload("sounds/dartfire.wav");
44 if (start_dir == AUTO) log_warning << "Setting a DartTrap's direction to AUTO is no good idea" << std::endl;
46 set_colgroup_active(COLGROUP_DISABLED);
47 if (initial_delay == 0) initial_delay = 0.1f;
51 DartTrap::write(lisp::Writer& writer)
53 writer.start_list("darttrap");
54 writer.write("x", start_position.x);
55 writer.write("y", start_position.y);
56 writer.write("initial-delay", initial_delay);
57 writer.write("fire-delay", fire_delay);
58 writer.write("ammo", ammo);
59 writer.end_list("darttrap");
63 DartTrap::initialize()
65 sprite->set_action(dir == LEFT ? "idle-left" : "idle-right");
71 fire_timer.start(initial_delay);
75 DartTrap::collision_player(Player& , const CollisionHit& )
81 DartTrap::active_update(float )
84 if ((ammo != 0) && (fire_timer.check())) {
87 fire_timer.start(fire_delay);
90 if (state == LOADING) {
91 if (sprite->animation_done()) {
101 sprite->set_action(dir == LEFT ? "loading-left" : "loading-right", 1);
107 float px = get_pos().x;
108 if (dir == RIGHT) px += 5;
109 float py = get_pos().y;
112 sound_manager->play("sounds/dartfire.wav", get_pos());
113 Sector::current()->add_object(new Dart(Vector(px, py), dir, this));
115 sprite->set_action(dir == LEFT ? "idle-left" : "idle-right");
118 IMPLEMENT_FACTORY(DartTrap, "darttrap")