3 // Dart - Your average poison dart
4 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
27 * Badguy "Dart" - Your average poison dart
29 class Dart : public BadGuy
32 Dart(const lisp::Lisp& reader);
33 Dart(const Vector& pos, Direction d, const BadGuy* parent);
34 Dart(const Dart& dart);
39 void write(lisp::Writer& writer);
41 void active_update(float elapsed_time);
43 void collision_solid(const CollisionHit& hit);
44 HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
45 HitResponse collision_player(Player& player, const CollisionHit& hit);
47 virtual Dart* clone() const { return new Dart(*this); }
49 virtual bool updatePointers(const GameObject* from_object, GameObject* to_object);
52 const BadGuy* parent; /**< collisions with this BadGuy will be ignored */
53 std::auto_ptr<SoundSource> sound_source; /**< SoundSource for ambient sound */