3 // SuperTux - Crystallo
4 // Copyright (C) 2008 Wolfgang Becker <uafr@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 #include "crystallo.hpp"
24 #include "object_factory.hpp"
25 #include "lisp/lisp.hpp"
26 #include "sprite/sprite.hpp"
28 Crystallo::Crystallo(const lisp::Lisp& reader)
29 : WalkingBadguy(reader, "images/creatures/crystallo/crystallo.sprite", "left", "right")
34 reader.get("radius", radius);
37 Crystallo::Crystallo(const Vector& pos, Direction d)
38 : WalkingBadguy(pos, d, "images/creatures/crystallo/crystallo.sprite", "left", "right")
46 Crystallo::active_update(float elapsed_time)
48 if(get_pos().x > (start_position.x + radius)){
53 if( get_pos().x < (start_position.x - radius)){
58 BadGuy::active_update(elapsed_time);
62 Crystallo::collision_squished(GameObject& object)
64 sprite->set_action(dir == LEFT ? "shattered-left" : "shattered-right");
65 kill_squished(object);
69 IMPLEMENT_FACTORY(Crystallo, "crystallo")