4 // Copyright (C) 2008 Wolfgang Becker <uafr@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 #include "captainsnowball.hpp"
25 static const float WALK_SPEED = 100;
26 static const float BOARDING_SPEED = 200;
30 CaptainSnowball::CaptainSnowball(const lisp::Lisp& reader)
31 : WalkingBadguy(reader, "images/creatures/snowball/cpt-snowball.sprite", "left", "right")
33 walk_speed = BOARDING_SPEED;
35 physic.set_velocity_y(-400);
38 CaptainSnowball::CaptainSnowball(const Vector& pos, Direction d)
39 : WalkingBadguy(pos, d, "images/creatures/snowball/cpt-snowball.sprite", "left", "right")
41 // Created during game eg. by dispencer. Board the enemy!
42 walk_speed = BOARDING_SPEED;
44 physic.set_velocity_y(-400);
48 CaptainSnowball::might_climb(int width, int height)
50 // make sure we check for at least a 1-pixel climb
55 float y1a = bbox.p1.y + 1;
56 float y2a = bbox.p2.y - 1;
57 float y1b = bbox.p1.y + 1 - height;
58 float y2b = bbox.p2.y - 1 - height;
60 x1 = bbox.p1.x - width;
64 x2 = bbox.p2.x + width;
66 return ((!Sector::current()->is_free_of_statics(Rect(x1, y1a, x2, y2a))) && (Sector::current()->is_free_of_statics(Rect(x1, y1b, x2, y2b))));
70 CaptainSnowball::active_update(float elapsed_time)
72 if (on_ground() && might_climb(8, 64)) {
73 physic.set_velocity_y(-400);
74 } else if (on_ground() && might_fall(16)) {
75 physic.set_velocity_y(-400);
76 walk_speed = BOARDING_SPEED;
77 physic.set_velocity_x(dir == LEFT ? -walk_speed : walk_speed);
79 WalkingBadguy::active_update(elapsed_time);
83 CaptainSnowball::collision_solid(const CollisionHit& hit)
85 if (is_active() && (walk_speed == BOARDING_SPEED)) {
86 walk_speed = WALK_SPEED;
87 physic.set_velocity_x(dir == LEFT ? -walk_speed : walk_speed);
89 WalkingBadguy::collision_solid(hit);
93 CaptainSnowball::collision_squished(GameObject& object)
95 sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
96 kill_squished(object);
100 IMPLEMENT_FACTORY(CaptainSnowball, "captainsnowball")