4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef __BOUNCING_SNOWBALL_H__
21 #define __BOUNCING_SNOWBALL_H__
25 class BouncingSnowball : public BadGuy
28 BouncingSnowball(const lisp::Lisp& reader);
29 BouncingSnowball(const Vector& pos, Direction d);
32 void write(lisp::Writer& writer);
33 void collision_solid(const CollisionHit& hit);
34 HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
36 virtual BouncingSnowball* clone() const { return new BouncingSnowball(*this); }
39 bool collision_squished(GameObject& object);