1 #ifndef __BOUNCING_SNOWBALL_H__
2 #define __BOUNCING_SNOWBALL_H__
6 class BouncingSnowball : public BadGuy
9 BouncingSnowball(LispReader& reader);
12 void write(LispWriter& writer);
13 HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
16 bool collision_squished(Player& player);