4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 #include "bouncing_snowball.hpp"
24 #include "lisp/writer.hpp"
25 #include "object_factory.hpp"
26 #include "sprite/sprite.hpp"
28 static const float JUMPSPEED = -450;
29 static const float WALKSPEED = 80;
31 BouncingSnowball::BouncingSnowball(const lisp::Lisp& reader)
32 : BadGuy(reader, "images/creatures/bouncing_snowball/bouncing_snowball.sprite")
36 BouncingSnowball::BouncingSnowball(const Vector& pos, Direction d)
37 : BadGuy(pos, d, "images/creatures/bouncing_snowball/bouncing_snowball.sprite")
42 BouncingSnowball::write(lisp::Writer& writer)
44 writer.start_list("bouncingsnowball");
46 writer.write("x", start_position.x);
47 writer.write("y", start_position.y);
49 writer.end_list("bouncingsnowball");
53 BouncingSnowball::initialize()
55 physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
56 sprite->set_action(dir == LEFT ? "left" : "right");
60 BouncingSnowball::collision_squished(GameObject& object)
62 sprite->set_action("squished");
63 kill_squished(object);
68 BouncingSnowball::collision_solid(const CollisionHit& hit)
71 if(get_state() == STATE_ACTIVE) {
72 physic.set_velocity_y(JUMPSPEED);
74 physic.set_velocity_y(0);
77 physic.set_velocity_y(0);
80 if(hit.left || hit.right) { // left or right collision
81 dir = dir == LEFT ? RIGHT : LEFT;
82 sprite->set_action(dir == LEFT ? "left" : "right");
83 physic.set_velocity_x(-physic.get_velocity_x());
88 BouncingSnowball::collision_badguy(BadGuy& , const CollisionHit& hit)
94 IMPLEMENT_FACTORY(BouncingSnowball, "bouncingsnowball")