4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 #include "bouncing_snowball.hpp"
24 static const float JUMPSPEED = -450;
25 static const float WALKSPEED = 80;
27 BouncingSnowball::BouncingSnowball(const lisp::Lisp& reader)
28 : BadGuy(reader, "images/creatures/bouncing_snowball/bouncing_snowball.sprite")
32 BouncingSnowball::BouncingSnowball(const Vector& pos, Direction d)
33 : BadGuy(pos, d, "images/creatures/bouncing_snowball/bouncing_snowball.sprite")
38 BouncingSnowball::write(lisp::Writer& writer)
40 writer.start_list("bouncingsnowball");
42 writer.write_float("x", start_position.x);
43 writer.write_float("y", start_position.y);
45 writer.end_list("bouncingsnowball");
49 BouncingSnowball::activate()
51 physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
52 sprite->set_action(dir == LEFT ? "left" : "right");
56 BouncingSnowball::collision_squished(Player& player)
58 sprite->set_action("squished");
59 kill_squished(player);
64 BouncingSnowball::collision_solid(const CollisionHit& hit)
67 if(get_state() == STATE_ACTIVE) {
68 physic.set_velocity_y(JUMPSPEED);
70 physic.set_velocity_y(0);
73 physic.set_velocity_y(0);
76 if(hit.left || hit.right) { // left or right collision
77 dir = dir == LEFT ? RIGHT : LEFT;
78 sprite->set_action(dir == LEFT ? "left" : "right");
79 physic.set_velocity_x(-physic.get_velocity_x());
84 BouncingSnowball::collision_badguy(BadGuy& , const CollisionHit& hit)
90 IMPLEMENT_FACTORY(BouncingSnowball, "bouncingsnowball")