2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "badguy/bouncing_snowball.hpp"
19 #include "sprite/sprite.hpp"
20 #include "supertux/object_factory.hpp"
22 static const float JUMPSPEED = -450;
23 static const float WALKSPEED = 80;
25 BouncingSnowball::BouncingSnowball(const Reader& reader)
26 : BadGuy(reader, "images/creatures/bouncing_snowball/bouncing_snowball.sprite")
30 BouncingSnowball::BouncingSnowball(const Vector& pos, Direction d)
31 : BadGuy(pos, d, "images/creatures/bouncing_snowball/bouncing_snowball.sprite")
36 BouncingSnowball::initialize()
38 physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
39 sprite->set_action(dir == LEFT ? "left" : "right");
43 BouncingSnowball::collision_squished(GameObject& object)
45 sprite->set_action("squished");
46 kill_squished(object);
51 BouncingSnowball::collision_solid(const CollisionHit& hit)
54 if(get_state() == STATE_ACTIVE) {
55 physic.set_velocity_y(JUMPSPEED);
57 physic.set_velocity_y(0);
60 physic.set_velocity_y(0);
63 if(hit.left || hit.right) { // left or right collision
64 dir = dir == LEFT ? RIGHT : LEFT;
65 sprite->set_action(dir == LEFT ? "left" : "right");
66 physic.set_velocity_x(-physic.get_velocity_x());
71 BouncingSnowball::collision_badguy(BadGuy& , const CollisionHit& hit)
77 IMPLEMENT_FACTORY(BouncingSnowball, "bouncingsnowball");