4 // Copyright (C) 2005 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
25 static const float TICKINGTIME = 1;
26 static const float EXPLOSIONTIME = 1;
28 Bomb::Bomb(const Vector& pos, Direction dir)
32 bbox.set_size(31.8, 31.8);
33 sprite = sprite_manager->create("bomb");
35 timer.start(TICKINGTIME);
37 sprite->set_action(dir == LEFT ? "ticking-left" : "ticking-right");
41 Bomb::write(lisp::Writer& )
43 // bombs are only temporarily so don't write them out...
47 Bomb::collision_solid(GameObject& , const CollisionHit& hit)
49 if(fabsf(hit.normal.y) > .5)
50 physic.set_velocity_y(0);
56 Bomb::collision_player(Player& player, const CollisionHit& )
59 player.kill(Player::SHRINK);
65 Bomb::collision_badguy(BadGuy& badguy, const CollisionHit& )
73 Bomb::active_action(float )
93 sprite->set_action("explosion");
94 sound_manager->play_sound("explosion", get_pos(),
95 Sector::current()->player->get_pos());
96 timer.start(EXPLOSIONTIME);