4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 static const float TICKINGTIME = 1;
25 static const float EXPLOSIONTIME = 1;
27 Bomb::Bomb(const Vector& pos, Direction dir)
28 : BadGuy(pos, "images/creatures/mr_bomb/bomb.sprite")
30 state = STATE_TICKING;
31 timer.start(TICKINGTIME);
33 sprite->set_action(dir == LEFT ? "ticking-left" : "ticking-right");
38 Bomb::write(lisp::Writer& )
40 // bombs are only temporarily so don't write them out...
44 Bomb::collision_solid(GameObject& , const CollisionHit& hit)
46 if(fabsf(hit.normal.y) > .5)
47 physic.set_velocity_y(0);
53 Bomb::collision_player(Player& player, const CollisionHit& )
55 if(state == STATE_EXPLODING) {
62 Bomb::collision_badguy(BadGuy& badguy, const CollisionHit& )
64 if(state == STATE_EXPLODING)
70 Bomb::active_update(float )
89 state = STATE_EXPLODING;
90 set_group(COLGROUP_TOUCHABLE);
91 sprite->set_action("explosion");
92 sound_manager->play("sounds/explosion.wav", get_pos());
93 timer.start(EXPLOSIONTIME);
99 if (state != STATE_EXPLODING) // we don't want it exploding again