3 // AngryStone - A spiked block that charges towards the player
4 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
21 #ifndef __ANGRYSTONE_H__
22 #define __ANGRYSTONE_H__
26 class AngryStone : public BadGuy
29 AngryStone(const lisp::Lisp& reader);
32 void write(lisp::Writer& writer);
33 void collision_solid(const CollisionHit& hit);
34 HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
35 void active_update(float elapsed_time);
38 virtual AngryStone* clone() const { return new AngryStone(*this); }
41 Vector attackDirection; /**< 1-normalized vector of current attack direction */
42 Vector oldWallDirection; /**< if wall was hit during last attack: 1-normalized vector of last attack direction, (0,0) otherwise */
46 enum AngryStoneState {
52 AngryStoneState state;