3 // SuperTux - A Jump'n Run
4 // Copyright (C) 2004 Matthias Braun <matze@braunis.de
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 #include "background.h"
23 #include "app/globals.h"
25 #include "video/drawing_context.h"
26 #include "utils/lispwriter.h"
28 Background::Background()
29 : type(INVALID), image(0)
33 Background::Background(LispReader& reader)
34 : type(INVALID), image(0)
36 if(reader.read_string("image", imagefile)
37 && reader.read_float("speed", speed)) {
38 set_image(imagefile, speed);
41 std::vector <unsigned int> bkgd_top_color, bkgd_bottom_color;
42 if(reader.read_int_vector("top_color", bkgd_top_color) &&
43 reader.read_int_vector("bottom_color", bkgd_bottom_color))
44 set_gradient(Color(bkgd_top_color), Color(bkgd_bottom_color));
47 Background::~Background()
53 Background::write(LispWriter& writer)
58 writer.start_list("background");
61 writer.write_string("image", imagefile);
62 writer.write_float("speed", speed);
63 } else if(type == GRADIENT) {
64 std::vector <unsigned int> bkgd_top_color, bkgd_bottom_color;
65 bkgd_top_color.push_back(gradient_top.red);
66 bkgd_top_color.push_back(gradient_top.green);
67 bkgd_top_color.push_back(gradient_top.blue);
68 bkgd_bottom_color.push_back(gradient_top.red);
69 bkgd_bottom_color.push_back(gradient_top.green);
70 bkgd_bottom_color.push_back(gradient_top.blue);
71 writer.write_int_vector("top_color", bkgd_top_color);
72 writer.write_int_vector("bottom_color", bkgd_bottom_color);
75 writer.end_list("background");
79 Background::action(float)
84 Background::set_image(const std::string& name, float speed)
87 this->imagefile = name;
91 image = new Surface(datadir + "/images/background/" + name, false);
95 Background::set_gradient(Color top, Color bottom)
99 gradient_bottom = bottom;
102 image = new Surface(top, bottom, screen->w, screen->h);
106 Background::draw(DrawingContext& context)
108 if(type == GRADIENT) {
109 /* In case we are using OpenGL just draw the gradient, else (software mode)
112 context.draw_gradient(gradient_top, gradient_bottom, LAYER_BACKGROUND0);
115 context.push_transform();
116 context.set_translation(Vector(0, 0));
117 context.draw_surface(image, Vector(0, 0), LAYER_BACKGROUND0);
118 context.pop_transform();
120 } else if(type == IMAGE) {
124 int sx = int(-context.get_translation().x * speed) % image->w - image->w;
125 int sy = int(-context.get_translation().y * speed) % image->h - image->h;
126 context.push_transform();
127 context.set_translation(Vector(0, 0));
128 for(int x = sx; x < screen->w; x += image->w)
129 for(int y = sy; y < screen->h; y += image->h)
130 context.draw_surface(image, Vector(x, y), LAYER_BACKGROUND0);
131 context.pop_transform();