4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19 #ifndef __SOUND_SOURCE_H__
20 #define __SOUND_SOURCE_H__
22 #include "math/vector.hpp"
25 * A sound source represents the source of audio output. You can place
26 * sources at certain points in your world or set their velocity to produce
32 virtual ~SoundSource()
35 virtual void play() = 0;
36 virtual void stop() = 0;
37 virtual bool playing() = 0;
39 virtual void set_looping(bool looping) = 0;
40 /// Set volume (0.0 is silent, 1.0 is normal)
41 virtual void set_gain(float gain) = 0;
42 virtual void set_pitch(float pitch) = 0;
43 virtual void set_position(const Vector& position) = 0;
44 virtual void set_velocity(const Vector& position) = 0;
45 virtual void set_reference_distance(float distance) = 0;
46 virtual void set_rollof_factor(float factor) = 0;