- moved level subsets into their own file
[supertux.git] / src / Makefile.am
1 localedir = $(datadir)/locale
2
3 bin_PROGRAMS = supertux
4 supertux_CXXFLAGS = -DLOCALEDIR=\"$(localedir)\"
5 supertux_LDADD = @LIBINTL@
6
7 supertux_SOURCES = \
8 screen/drawing_context.h \
9 screen/drawing_context.cpp \
10 screen/font.h \
11 screen/font.cpp \
12 screen/screen.h \
13 screen/screen.cpp \
14 screen/surface.cpp \
15 screen/surface.h \
16 lispwriter.h \
17 lispwriter.cpp \
18 badguy.cpp \
19 badguy.h \
20 bitmask.cpp \
21 bitmask.h \
22 button.cpp \
23 button.h \
24 camera.cpp \
25 camera.h \
26 collision.cpp \
27 collision.h \
28 configfile.cpp \
29 configfile.h \
30 door.cpp \
31 door.h \
32 intro.cpp \
33 intro.h \
34 defines.h \
35 exceptions.h \
36 gameloop.cpp \
37 gameloop.h \
38 gettext.h \
39 globals.cpp \
40 globals.h \
41 high_scores.cpp \
42 high_scores.h \
43 interactive_object.cpp \
44 interactive_object.h \
45 level.cpp \
46 level.h \
47 level_subset.cpp \
48 level_subset.h \
49 leveleditor.cpp \
50 leveleditor.h \
51 lispreader.cpp \
52 lispreader.h \
53 menu.cpp \
54 menu.h \
55 mousecursor.cpp \
56 mousecursor.h \
57 musicref.cpp \
58 musicref.h \
59 particlesystem.cpp \
60 particlesystem.h \
61 physic.cpp \
62 physic.h \
63 player.cpp \
64 player.h \
65 scene.cpp \
66 scene.h \
67 setup.cpp \
68 setup.h \
69 sound.cpp \
70 sound.h \
71 sound_manager.h \
72 sound_manager.cpp \
73 special.cpp \
74 special.h \
75 sprite.h \
76 sprite.cpp \
77 sprite_manager.cpp \
78 sprite_manager.h \
79 supertux.cpp \
80 timer.cpp \
81 timer.h \
82 title.cpp \
83 title.h \
84 type.cpp \
85 type.h \
86 worldmap.cpp \
87 worldmap.h \
88 tile.h \
89 tile.cpp \
90 tile_manager.h \
91 tile_manager.cpp \
92 resources.h \
93 resources.cpp \
94 gameobjs.h \
95 gameobjs.cpp \
96 game_object.cpp \
97 game_object.h \
98 background.h \
99 background.cpp \
100 tilemap.h \
101 tilemap.cpp \
102 moving_object.h \
103 moving_object.cpp \
104 serializable.h \
105 vector.cpp \
106 vector.h \
107 sector.cpp \
108 sector.h
109
110 # EOF #