added standard header to files
[supertux.git] / src / Makefile.am
1 bin_PROGRAMS = supertux
2
3 supertux_SOURCES = \
4 lispwriter.h \
5 lispwriter.cpp \
6 badguy.cpp \
7 badguy.h \
8 bitmask.cpp \
9 bitmask.h \
10 button.cpp \
11 button.h \
12 collision.cpp \
13 collision.h \
14 configfile.cpp \
15 configfile.h \
16 intro.cpp \
17 intro.h \
18 defines.h \
19 gameloop.cpp \
20 gameloop.h \
21 globals.cpp \
22 globals.h \
23 high_scores.cpp \
24 high_scores.h \
25 level.cpp \
26 level.h \
27 leveleditor.cpp \
28 leveleditor.h \
29 lispreader.cpp \
30 lispreader.h \
31 menu.cpp \
32 menu.h \
33 particlesystem.cpp \
34 particlesystem.h \
35 physic.cpp \
36 physic.h \
37 player.cpp \
38 player.h \
39 scene.cpp \
40 scene.h \
41 screen.cpp \
42 screen.h \
43 setup.cpp \
44 setup.h \
45 sound.cpp \
46 sound.h \
47 special.cpp \
48 special.h \
49 supertux.cpp \
50 text.cpp \
51 text.h \
52 texture.cpp \
53 texture.h \
54 timer.cpp \
55 timer.h \
56 title.cpp \
57 title.h \
58 type.cpp \
59 type.h \
60 world.cpp \
61 world.h \
62 worldmap.cpp \
63 worldmap.h \
64 tile.h \
65 tile.cpp \
66 mousecursor.cpp \
67 mousecursor.h \
68 resources.h \
69 resources.cpp \
70 gameobjs.h \
71 gameobjs.cpp \
72 sprite.h \
73 sprite.cpp \
74 sprite_manager.cpp \
75 sprite_manager.h \
76 music_manager.cpp \
77 music_manager.h \
78 musicref.cpp \
79 musicref.h \
80 viewport.cpp \
81 viewport.h \
82 game_object.cpp \
83 game_object.h \
84 display_manager.h \
85 display_manager.cpp \
86 drawable.h \
87 background.h \
88 background.cpp \
89 tilemap.h \
90 tilemap.cpp \
91 moving_object.h \
92 moving_object.cpp \
93 serializable.h
94
95 # EOF #