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HEAD
Do a black fade-in when selecting slot.
[supertux.git]
/
src
/
Makefile.am
1
bin_PROGRAMS = supertux
2
3
supertux_SOURCES = \
4
screen/drawing_context.h \
5
screen/drawing_context.cpp \
6
screen/font.h \
7
screen/font.cpp \
8
screen/screen.h \
9
screen/screen.cpp \
10
screen/texture.cpp \
11
screen/texture.h \
12
lispwriter.h \
13
lispwriter.cpp \
14
badguy.cpp \
15
badguy.h \
16
bitmask.cpp \
17
bitmask.h \
18
button.cpp \
19
button.h \
20
camera.cpp \
21
camera.h \
22
collision.cpp \
23
collision.h \
24
configfile.cpp \
25
configfile.h \
26
door.cpp \
27
door.h \
28
intro.cpp \
29
intro.h \
30
defines.h \
31
gameloop.cpp \
32
gameloop.h \
33
globals.cpp \
34
globals.h \
35
high_scores.cpp \
36
high_scores.h \
37
interactive_object.cpp \
38
interactive_object.h \
39
level.cpp \
40
level.h \
41
leveleditor.cpp \
42
leveleditor.h \
43
lispreader.cpp \
44
lispreader.h \
45
menu.cpp \
46
menu.h \
47
mousecursor.cpp \
48
mousecursor.h \
49
music_manager.cpp \
50
music_manager.h \
51
musicref.cpp \
52
musicref.h \
53
particlesystem.cpp \
54
particlesystem.h \
55
physic.cpp \
56
physic.h \
57
player.cpp \
58
player.h \
59
scene.cpp \
60
scene.h \
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setup.cpp \
62
setup.h \
63
sound.cpp \
64
sound.h \
65
special.cpp \
66
special.h \
67
sprite.h \
68
sprite.cpp \
69
sprite_manager.cpp \
70
sprite_manager.h \
71
supertux.cpp \
72
timer.cpp \
73
timer.h \
74
title.cpp \
75
title.h \
76
type.cpp \
77
type.h \
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worldmap.cpp \
79
worldmap.h \
80
tile.h \
81
tile.cpp \
82
resources.h \
83
resources.cpp \
84
gameobjs.h \
85
gameobjs.cpp \
86
game_object.cpp \
87
game_object.h \
88
drawable.h \
89
background.h \
90
background.cpp \
91
tilemap.h \
92
tilemap.cpp \
93
moving_object.h \
94
moving_object.cpp \
95
serializable.h \
96
vector.cpp \
97
vector.h \
98
sector.cpp \
99
sector.h
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101
# EOF #