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Just tuned the X_SPACE, so that Tux position in screen is exactly the same as before.
[supertux.git]
/
src
/
Makefile.am
1
bin_PROGRAMS = supertux
2
3
supertux_SOURCES = \
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badguy.cpp \
5
badguy.h \
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bitmask.cpp \
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bitmask.h \
8
button.cpp \
9
button.h \
10
collision.cpp \
11
collision.h \
12
configfile.cpp \
13
configfile.h \
14
intro.cpp \
15
intro.h \
16
defines.h \
17
gameloop.cpp \
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gameloop.h \
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globals.cpp \
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globals.h \
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high_scores.cpp \
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high_scores.h \
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level.cpp \
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level.h \
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leveleditor.cpp \
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leveleditor.h \
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lispreader.cpp \
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lispreader.h \
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menu.cpp \
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menu.h \
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particlesystem.cpp \
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particlesystem.h \
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physic.cpp \
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physic.h \
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player.cpp \
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player.h \
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scene.cpp \
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scene.h \
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screen.cpp \
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screen.h \
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setup.cpp \
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setup.h \
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sound.cpp \
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sound.h \
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special.cpp \
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special.h \
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supertux.cpp \
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text.cpp \
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text.h \
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texture.cpp \
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texture.h \
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timer.cpp \
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timer.h \
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title.cpp \
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title.h \
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type.cpp \
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type.h \
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world.cpp \
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world.h \
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worldmap.cpp \
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worldmap.h \
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tile.h \
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tile.cpp \
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mousecursor.cpp \
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mousecursor.h \
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resources.h \
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resources.cpp \
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gameobjs.h \
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gameobjs.cpp \
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sprite.h \
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sprite.cpp \
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sprite_manager.cpp \
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sprite_manager.h \
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music_manager.cpp \
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music_manager.h \
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musicref.cpp \
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musicref.h
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# EOF #