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HEAD
fix tiles being 1 pixel off their correct position
[supertux.git]
/
src
/
Makefile.am
1
bin_PROGRAMS = supertux
2
3
supertux_SOURCES = \
4
screen/drawing_context.h \
5
screen/drawing_context.cpp \
6
screen/font.h \
7
screen/font.cpp \
8
screen/screen.h \
9
screen/screen.cpp \
10
screen/texture.cpp \
11
screen/texture.h \
12
lispwriter.h \
13
lispwriter.cpp \
14
badguy.cpp \
15
badguy.h \
16
bitmask.cpp \
17
bitmask.h \
18
button.cpp \
19
button.h \
20
collision.cpp \
21
collision.h \
22
configfile.cpp \
23
configfile.h \
24
intro.cpp \
25
intro.h \
26
defines.h \
27
gameloop.cpp \
28
gameloop.h \
29
globals.cpp \
30
globals.h \
31
high_scores.cpp \
32
high_scores.h \
33
level.cpp \
34
level.h \
35
leveleditor.cpp \
36
leveleditor.h \
37
lispreader.cpp \
38
lispreader.h \
39
menu.cpp \
40
menu.h \
41
particlesystem.cpp \
42
particlesystem.h \
43
physic.cpp \
44
physic.h \
45
player.cpp \
46
player.h \
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scene.cpp \
48
scene.h \
49
setup.cpp \
50
setup.h \
51
sound.cpp \
52
sound.h \
53
special.cpp \
54
special.h \
55
supertux.cpp \
56
timer.cpp \
57
timer.h \
58
title.cpp \
59
title.h \
60
type.cpp \
61
type.h \
62
world.cpp \
63
world.h \
64
worldmap.cpp \
65
worldmap.h \
66
tile.h \
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tile.cpp \
68
mousecursor.cpp \
69
mousecursor.h \
70
resources.h \
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resources.cpp \
72
gameobjs.h \
73
gameobjs.cpp \
74
sprite.h \
75
sprite.cpp \
76
sprite_manager.cpp \
77
sprite_manager.h \
78
music_manager.cpp \
79
music_manager.h \
80
musicref.cpp \
81
musicref.h \
82
camera.cpp \
83
camera.h \
84
game_object.cpp \
85
game_object.h \
86
drawable.h \
87
background.h \
88
background.cpp \
89
tilemap.h \
90
tilemap.cpp \
91
moving_object.h \
92
moving_object.cpp \
93
serializable.h \
94
vector.cpp \
95
vector.h
96
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# EOF #