9b7781b936fa92d0701c6a00a3648a246bd9b854
[supertux.git] / src / Makefile.am
1 localedir = $(datadir)/locale
2
3 bin_PROGRAMS = supertux
4 supertux_CXXFLAGS = -DLOCALEDIR=\"$(localedir)\"
5 supertux_LDADD = @LIBINTL@
6
7 supertux_SOURCES = \
8 screen/drawing_context.h \
9 screen/drawing_context.cpp \
10 screen/font.h \
11 screen/font.cpp \
12 screen/screen.h \
13 screen/screen.cpp \
14 screen/texture.cpp \
15 screen/texture.h \
16 lispwriter.h \
17 lispwriter.cpp \
18 badguy.cpp \
19 badguy.h \
20 bitmask.cpp \
21 bitmask.h \
22 button.cpp \
23 button.h \
24 camera.cpp \
25 camera.h \
26 collision.cpp \
27 collision.h \
28 configfile.cpp \
29 configfile.h \
30 door.cpp \
31 door.h \
32 intro.cpp \
33 intro.h \
34 defines.h \
35 gameloop.cpp \
36 gameloop.h \
37 globals.cpp \
38 globals.h \
39 high_scores.cpp \
40 high_scores.h \
41 interactive_object.cpp \
42 interactive_object.h \
43 level.cpp \
44 level.h \
45 leveleditor.cpp \
46 leveleditor.h \
47 lispreader.cpp \
48 lispreader.h \
49 menu.cpp \
50 menu.h \
51 mousecursor.cpp \
52 mousecursor.h \
53 musicref.cpp \
54 musicref.h \
55 particlesystem.cpp \
56 particlesystem.h \
57 physic.cpp \
58 physic.h \
59 player.cpp \
60 player.h \
61 scene.cpp \
62 scene.h \
63 setup.cpp \
64 setup.h \
65 sound.cpp \
66 sound.h \
67 sound_manager.h \
68 sound_manager.cpp \
69 special.cpp \
70 special.h \
71 sprite.h \
72 sprite.cpp \
73 sprite_manager.cpp \
74 sprite_manager.h \
75 supertux.cpp \
76 timer.cpp \
77 timer.h \
78 title.cpp \
79 title.h \
80 type.cpp \
81 type.h \
82 worldmap.cpp \
83 worldmap.h \
84 tile.h \
85 tile.cpp \
86 resources.h \
87 resources.cpp \
88 gameobjs.h \
89 gameobjs.cpp \
90 game_object.cpp \
91 game_object.h \
92 drawable.h \
93 background.h \
94 background.cpp \
95 tilemap.h \
96 tilemap.cpp \
97 moving_object.h \
98 moving_object.cpp \
99 serializable.h \
100 vector.cpp \
101 vector.h \
102 sector.cpp \
103 sector.h
104
105 # EOF #