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Made these two compilable. Were accessing text's w and h variables.
[supertux.git]
/
src
/
Makefile.am
1
localedir = $(datadir)/locale
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bin_PROGRAMS = supertux
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supertux_CXXFLAGS = -DLOCALEDIR=\"$(localedir)\"
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supertux_SOURCES = \
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screen/drawing_context.h \
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screen/drawing_context.cpp \
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screen/font.h \
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screen/font.cpp \
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screen/screen.h \
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screen/screen.cpp \
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screen/texture.cpp \
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screen/texture.h \
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lispwriter.h \
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lispwriter.cpp \
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badguy.cpp \
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badguy.h \
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bitmask.cpp \
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bitmask.h \
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button.cpp \
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button.h \
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camera.cpp \
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camera.h \
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collision.cpp \
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collision.h \
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configfile.cpp \
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configfile.h \
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door.cpp \
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door.h \
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intro.cpp \
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intro.h \
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defines.h \
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gameloop.cpp \
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gameloop.h \
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globals.cpp \
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globals.h \
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high_scores.cpp \
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high_scores.h \
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interactive_object.cpp \
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interactive_object.h \
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level.cpp \
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level.h \
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leveleditor.cpp \
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leveleditor.h \
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lispreader.cpp \
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lispreader.h \
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menu.cpp \
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menu.h \
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mousecursor.cpp \
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mousecursor.h \
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musicref.cpp \
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musicref.h \
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particlesystem.cpp \
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particlesystem.h \
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physic.cpp \
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physic.h \
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player.cpp \
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player.h \
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scene.cpp \
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scene.h \
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setup.cpp \
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setup.h \
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sound.cpp \
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sound.h \
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sound_manager.h \
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sound_manager.cpp \
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special.cpp \
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special.h \
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sprite.h \
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sprite.cpp \
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sprite_manager.cpp \
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sprite_manager.h \
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supertux.cpp \
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timer.cpp \
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timer.h \
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title.cpp \
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title.h \
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type.cpp \
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type.h \
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worldmap.cpp \
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worldmap.h \
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tile.h \
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tile.cpp \
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resources.h \
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resources.cpp \
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gameobjs.h \
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gameobjs.cpp \
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game_object.cpp \
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game_object.h \
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drawable.h \
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background.h \
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background.cpp \
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tilemap.h \
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tilemap.cpp \
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moving_object.h \
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moving_object.cpp \
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serializable.h \
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vector.cpp \
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vector.h \
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sector.cpp \
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sector.h
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# EOF #