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format this file in a sane way and correct some information
[supertux.git]
/
src
/
Makefile.am
1
localedir = $(datadir)/locale
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bin_PROGRAMS = supertux
4
supertux_CXXFLAGS = -DLOCALEDIR=\"$(localedir)\"
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supertux_SOURCES = \
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screen/drawing_context.h \
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screen/drawing_context.cpp \
9
screen/font.h \
10
screen/font.cpp \
11
screen/screen.h \
12
screen/screen.cpp \
13
screen/texture.cpp \
14
screen/texture.h \
15
lispwriter.h \
16
lispwriter.cpp \
17
badguy.cpp \
18
badguy.h \
19
bitmask.cpp \
20
bitmask.h \
21
button.cpp \
22
button.h \
23
camera.cpp \
24
camera.h \
25
collision.cpp \
26
collision.h \
27
configfile.cpp \
28
configfile.h \
29
door.cpp \
30
door.h \
31
intro.cpp \
32
intro.h \
33
defines.h \
34
gameloop.cpp \
35
gameloop.h \
36
globals.cpp \
37
globals.h \
38
high_scores.cpp \
39
high_scores.h \
40
interactive_object.cpp \
41
interactive_object.h \
42
level.cpp \
43
level.h \
44
leveleditor.cpp \
45
leveleditor.h \
46
lispreader.cpp \
47
lispreader.h \
48
menu.cpp \
49
menu.h \
50
mousecursor.cpp \
51
mousecursor.h \
52
musicref.cpp \
53
musicref.h \
54
particlesystem.cpp \
55
particlesystem.h \
56
physic.cpp \
57
physic.h \
58
player.cpp \
59
player.h \
60
scene.cpp \
61
scene.h \
62
setup.cpp \
63
setup.h \
64
sound.cpp \
65
sound.h \
66
sound_manager.h \
67
sound_manager.cpp \
68
special.cpp \
69
special.h \
70
sprite.h \
71
sprite.cpp \
72
sprite_manager.cpp \
73
sprite_manager.h \
74
supertux.cpp \
75
timer.cpp \
76
timer.h \
77
title.cpp \
78
title.h \
79
type.cpp \
80
type.h \
81
worldmap.cpp \
82
worldmap.h \
83
tile.h \
84
tile.cpp \
85
resources.h \
86
resources.cpp \
87
gameobjs.h \
88
gameobjs.cpp \
89
game_object.cpp \
90
game_object.h \
91
drawable.h \
92
background.h \
93
background.cpp \
94
tilemap.h \
95
tilemap.cpp \
96
moving_object.h \
97
moving_object.cpp \
98
serializable.h \
99
vector.cpp \
100
vector.h \
101
sector.cpp \
102
sector.h
103
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# EOF #