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HEAD
-converted remaining classes to GameObject
[supertux.git]
/
src
/
Makefile.am
1
bin_PROGRAMS = supertux
2
3
supertux_SOURCES = \
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lispwriter.h \
5
lispwriter.cpp \
6
badguy.cpp \
7
badguy.h \
8
bitmask.cpp \
9
bitmask.h \
10
button.cpp \
11
button.h \
12
collision.cpp \
13
collision.h \
14
configfile.cpp \
15
configfile.h \
16
intro.cpp \
17
intro.h \
18
defines.h \
19
gameloop.cpp \
20
gameloop.h \
21
globals.cpp \
22
globals.h \
23
high_scores.cpp \
24
high_scores.h \
25
level.cpp \
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level.h \
27
leveleditor.cpp \
28
leveleditor.h \
29
lispreader.cpp \
30
lispreader.h \
31
menu.cpp \
32
menu.h \
33
particlesystem.cpp \
34
particlesystem.h \
35
physic.cpp \
36
physic.h \
37
player.cpp \
38
player.h \
39
scene.cpp \
40
scene.h \
41
screen.cpp \
42
screen.h \
43
setup.cpp \
44
setup.h \
45
sound.cpp \
46
sound.h \
47
special.cpp \
48
special.h \
49
supertux.cpp \
50
text.cpp \
51
text.h \
52
texture.cpp \
53
texture.h \
54
timer.cpp \
55
timer.h \
56
title.cpp \
57
title.h \
58
type.cpp \
59
type.h \
60
world.cpp \
61
world.h \
62
worldmap.cpp \
63
worldmap.h \
64
tile.h \
65
tile.cpp \
66
mousecursor.cpp \
67
mousecursor.h \
68
resources.h \
69
resources.cpp \
70
gameobjs.h \
71
gameobjs.cpp \
72
sprite.h \
73
sprite.cpp \
74
sprite_manager.cpp \
75
sprite_manager.h \
76
music_manager.cpp \
77
music_manager.h \
78
musicref.cpp \
79
musicref.h \
80
viewport.cpp \
81
viewport.h \
82
game_object.cpp \
83
game_object.h \
84
display_manager.h \
85
display_manager.cpp \
86
drawable.h \
87
background.h \
88
background.cpp \
89
tilemap.h \
90
tilemap.cpp \
91
moving_object.h \
92
moving_object.cpp
93
94
# EOF #