1 localedir = $(datadir)/locale
3 bin_PROGRAMS = supertux
4 supertux_CXXFLAGS = -DLOCALEDIR=\"$(localedir)\"
5 supertux_LDADD = $(top_builddir)/lib/libsupertux.la @LIBINTL@
8 supertux_SOURCES = camera.cpp \
9 camera.h collision.cpp collision.h intro.cpp intro.h \
10 gameloop.cpp gameloop.h high_scores.cpp high_scores.h \
11 level.cpp level.h level_subset.cpp level_subset.h \
12 leveleditor.cpp leveleditor.h particlesystem.cpp \
13 particlesystem.h player.cpp player.h scene.cpp \
14 scene.h supertux.cpp title.cpp title.h worldmap.cpp \
15 worldmap.h tile.h tile.cpp tile_manager.h tile_manager.cpp resources.h \
16 resources.cpp gameobjs.h gameobjs.cpp background.h background.cpp tilemap.h \
17 tilemap.cpp serializable.h sector.cpp sector.h misc.h misc.cpp defines.h \
18 statistics.cpp badguy_specs.cpp \
20 object/coin.h object/coin.cpp \
21 object/block.h object/block.cpp \
22 object/platform.h object/platform.cpp \
23 object/fireworks.h object/fireworks.cpp \
24 object/bullet.h object/bullet.cpp \
25 object/specialriser.h object/specialriser.cpp \
26 object/star.h object/star.cpp \
27 object/oneup.h object/oneup.cpp \
28 object/flower.h object/flower.cpp \
29 object/growup.h object/growup.cpp \
30 badguy/badguy.h badguy/badguy.cpp \
31 badguy/bomb.h badguy/bomb.cpp \
32 badguy/bouncing_snowball.h badguy/bouncing_snowball.cpp\
33 badguy/flame.h badguy/flame.cpp \
34 badguy/jumpy.h badguy/jumpy.cpp \
35 badguy/mrbomb.h badguy/mrbomb.cpp \
36 badguy/mriceblock.h badguy/mriceblock.cpp \
37 badguy/snowball.h badguy/snowball.cpp \
38 badguy/spiky.h badguy/spiky.cpp \
39 trigger/trigger_base.h trigger/trigger_base.cpp \
40 trigger/door.h trigger/door.cpp \
41 trigger/sequence_trigger.h trigger/sequence_trigger.cpp
43 INCLUDES = -I$(top_srcdir)/lib