1 #ifndef __SPECIALRISE_H__
2 #define __SPECIALRISE_H__
4 #include "special/moving_object.h"
6 using namespace SuperTux;
9 * special object that contains another object and slowly rises it out of a
12 class SpecialRiser : public GameObject
15 SpecialRiser(MovingObject* child);
18 virtual void action(float elapsed_time);
19 virtual void draw(DrawingContext& context);