1 // SuperTux - Badguy "Snail"
2 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef HEADER_SUPERTUX_BADGUY_SNAIL_HPP
18 #define HEADER_SUPERTUX_BADGUY_SNAIL_HPP
20 #include "badguy/walking_badguy.hpp"
23 * Badguy "Snail" - a snail-like creature that can be flipped and tossed around at an angle
25 class Snail : public WalkingBadguy
28 Snail(const Reader& reader);
29 Snail(const Vector& pos, Direction d);
32 void collision_solid(const CollisionHit& hit);
33 HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
36 void active_update(float elapsed_time);
39 bool collision_squished(GameObject& object);
40 void be_normal(); /**< switch to state STATE_NORMAL */
41 void be_flat(); /**< switch to state STATE_FLAT */
42 void be_kicked(); /**< switch to state STATE_KICKED_DELAY */
46 STATE_NORMAL, /**< walking around */
47 STATE_FLAT, /**< flipped upside-down */
48 STATE_KICKED_DELAY, /**< short delay before being launched */
49 STATE_KICKED /**< launched */
54 Timer flat_timer; /**< wait time until flipping right-side-up again */
55 Timer kicked_delay_timer; /**< wait time until switching from STATE_KICKED_DELAY to STATE_KICKED */