2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "badguy/poisonivy.hpp"
18 #include "math/random_generator.hpp"
19 #include "object/sprite_particle.hpp"
20 #include "supertux/object_factory.hpp"
21 #include "supertux/sector.hpp"
25 PoisonIvy::PoisonIvy(const Reader& reader)
26 : WalkingBadguy(reader, "images/creatures/poison_ivy/poison_ivy.sprite", "left", "right")
31 PoisonIvy::PoisonIvy(const Vector& pos, Direction d)
32 : WalkingBadguy(pos, d, "images/creatures/poison_ivy/poison_ivy.sprite", "left", "right")
38 PoisonIvy::collision_squished(GameObject& object)
40 sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
41 // spawn some particles
42 // TODO: provide convenience function in MovingSprite or MovingObject?
43 for (int i = 0; i < 3; i++) {
44 Vector ppos = bbox.get_middle();
45 float angle = systemRandom.randf(-M_PI_2, M_PI_2);
46 float velocity = systemRandom.randf(350, 400);
47 float vx = sin(angle)*velocity;
48 float vy = -cos(angle)*velocity;
49 Vector pspeed = Vector(vx, vy);
50 Vector paccel = Vector(0, 100);
51 Sector::current()->add_object(new SpriteParticle("images/objects/particles/poisonivy.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS-1));
53 kill_squished(object);
57 IMPLEMENT_FACTORY(PoisonIvy, "poisonivy");