2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "badguy/mrtree.hpp"
19 #include "audio/sound_manager.hpp"
20 #include "badguy/poisonivy.hpp"
21 #include "badguy/stumpy.hpp"
22 #include "math/random_generator.hpp"
23 #include "object/player.hpp"
24 #include "object/sprite_particle.hpp"
25 #include "supertux/object_factory.hpp"
26 #include "supertux/sector.hpp"
30 static const float WALKSPEED = 100;
32 static const float POISONIVY_WIDTH = 32;
33 static const float POISONIVY_HEIGHT = 32;
34 static const float POISONIVY_Y_OFFSET = 24;
36 MrTree::MrTree(const Reader& reader)
37 : WalkingBadguy(reader, "images/creatures/mr_tree/mr_tree.sprite","left","right")
39 walk_speed = WALKSPEED;
41 sound_manager->preload("sounds/mr_tree.ogg");
45 MrTree::collision_squished(GameObject& object)
47 // replace with Stumpy
48 Vector stumpy_pos = get_pos();
51 Stumpy* stumpy = new Stumpy(stumpy_pos, dir);
53 Sector::current()->add_object(stumpy);
56 sound_manager->play("sounds/mr_tree.ogg", get_pos());
57 Player* player = dynamic_cast<Player*>(&object);
58 if (player) player->bounce(*this);
60 // spawn some particles
61 // TODO: provide convenience function in MovingSprite or MovingObject?
62 for (int px = (int)stumpy->get_bbox().p1.x; px < (int)stumpy->get_bbox().p2.x; px+=10) {
63 Vector ppos = Vector(px, stumpy->get_bbox().p1.y-5);
64 float angle = systemRandom.randf(-M_PI_2, M_PI_2);
65 float velocity = systemRandom.randf(45, 90);
66 float vx = sin(angle)*velocity;
67 float vy = -cos(angle)*velocity;
68 Vector pspeed = Vector(vx, vy);
69 Vector paccel = Vector(0, 100);
70 Sector::current()->add_object(new SpriteParticle("images/objects/particles/leaf.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS-1));
74 Vector leaf1_pos = Vector(stumpy_pos.x - POISONIVY_WIDTH - 1, stumpy_pos.y - POISONIVY_Y_OFFSET);
75 Rect leaf1_bbox = Rect(leaf1_pos.x, leaf1_pos.y, leaf1_pos.x + POISONIVY_WIDTH, leaf1_pos.y + POISONIVY_HEIGHT);
76 if (Sector::current()->is_free_of_movingstatics(leaf1_bbox, this)) {
77 PoisonIvy* leaf1 = new PoisonIvy(leaf1_bbox.p1, LEFT);
79 leaf1->countMe = false;
80 Sector::current()->add_object(leaf1);
84 Vector leaf2_pos = Vector(stumpy_pos.x + sprite->get_current_hitbox_width() + 1, stumpy_pos.y - POISONIVY_Y_OFFSET);
85 Rect leaf2_bbox = Rect(leaf2_pos.x, leaf2_pos.y, leaf2_pos.x + POISONIVY_WIDTH, leaf2_pos.y + POISONIVY_HEIGHT);
86 if (Sector::current()->is_free_of_movingstatics(leaf2_bbox, this)) {
87 PoisonIvy* leaf2 = new PoisonIvy(leaf2_bbox.p1, RIGHT);
89 leaf2->countMe = false;
90 Sector::current()->add_object(leaf2);
96 IMPLEMENT_FACTORY(MrTree, "mrtree");