4 // Copyright (C) 2005 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
23 #include "mriceblock.h"
24 #include "object/block.h"
26 static const float WALKSPEED = 80;
27 static const float KICKSPEED = 500;
28 static const int MAXSQUISHES = 10;
30 MrIceBlock::MrIceBlock(const lisp::Lisp& reader)
31 : ice_state(ICESTATE_NORMAL), squishcount(0)
33 reader.get("x", start_position.x);
34 reader.get("y", start_position.y);
35 bbox.set_size(31.8, 31.8);
36 sprite = sprite_manager->create("mriceblock");
37 set_direction = false;
40 MrIceBlock::MrIceBlock(float pos_x, float pos_y, Direction d)
41 : ice_state(ICESTATE_NORMAL), squishcount(0)
43 start_position.x = pos_x;
44 start_position.y = pos_y;
45 bbox.set_size(31.8, 31.8);
46 sprite = sprite_manager->create("mriceblock");
48 initial_direction = d;
52 MrIceBlock::write(lisp::Writer& writer)
54 writer.start_list("mriceblock");
56 writer.write_float("x", start_position.x);
57 writer.write_float("y", start_position.y);
59 writer.end_list("mriceblock");
63 MrIceBlock::activate()
65 if (set_direction) {dir = initial_direction;}
66 physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
67 sprite->set_action(dir == LEFT ? "left" : "right");
71 MrIceBlock::active_action(float elapsed_time)
73 if(ice_state == ICESTATE_FLAT && flat_timer.check()) {
74 ice_state = ICESTATE_NORMAL;
75 physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
76 sprite->set_action(dir == LEFT ? "left" : "right");
78 BadGuy::active_action(elapsed_time);
82 MrIceBlock::collision_solid(GameObject& object, const CollisionHit& hit)
84 if(fabsf(hit.normal.y) > .5) { // floor or roof
85 physic.set_velocity_y(0);
91 dir = dir == LEFT ? RIGHT : LEFT;
92 sprite->set_action(dir == LEFT ? "left" : "right");
93 physic.set_velocity_x(-physic.get_velocity_x());
95 case ICESTATE_KICKED: {
96 BonusBlock* bonusblock = dynamic_cast<BonusBlock*> (&object);
98 bonusblock->try_open();
100 Brick* brick = dynamic_cast<Brick*> (&object);
105 dir = dir == LEFT ? RIGHT : LEFT;
106 sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
107 physic.set_velocity_x(-physic.get_velocity_x());
108 sound_manager->play_sound("ricochet", get_pos(),
109 Sector::current()->player->get_pos());
113 physic.set_velocity_x(0);
121 MrIceBlock::collision_badguy(BadGuy& badguy, const CollisionHit& hit)
124 case ICESTATE_NORMAL:
125 if(fabsf(hit.normal.x) > .8) {
126 dir = dir == LEFT ? RIGHT : LEFT;
127 sprite->set_action(dir == LEFT ? "left" : "right");
128 physic.set_velocity_x(-physic.get_velocity_x());
133 case ICESTATE_KICKED:
144 MrIceBlock::collision_squished(Player& player)
147 case ICESTATE_KICKED:
148 case ICESTATE_NORMAL:
150 if(squishcount >= MAXSQUISHES) {
156 sound_manager->play_sound("stomp", get_pos(), player.get_pos());
157 physic.set_velocity_x(0);
158 physic.set_velocity_y(0);
160 sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
162 ice_state = ICESTATE_FLAT;
166 sound_manager->play_sound("kick", this, player.get_pos());
168 if(player.get_pos().x < get_pos().x) {
173 physic.set_velocity_x(dir == LEFT ? -KICKSPEED : KICKSPEED);
174 sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
175 ice_state = ICESTATE_KICKED;
179 player.bounce(*this);
183 IMPLEMENT_FACTORY(MrIceBlock, "mriceblock")