2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "audio/sound_manager.hpp"
18 #include "badguy/bomb.hpp"
19 #include "badguy/mrbomb.hpp"
20 #include "object/explosion.hpp"
21 #include "sprite/sprite.hpp"
22 #include "sprite/sprite_manager.hpp"
23 #include "supertux/object_factory.hpp"
24 #include "supertux/sector.hpp"
26 MrBomb::MrBomb(const Reader& reader) :
27 WalkingBadguy(reader, "images/creatures/mr_bomb/mr_bomb.sprite", "left", "right"),
34 //Prevent stutter when Tux jumps on Mr Bomb
35 sound_manager->preload("sounds/explosion.wav");
37 //Check if we need another sprite
38 if( !reader.get( "sprite", sprite_name ) ){
41 if( sprite_name == "" ){
42 sprite_name = "images/creatures/mr_bomb/mr_bomb.sprite";
46 sprite = sprite_manager->create( sprite_name );
49 /* MrBomb created by a dispenser always gets default sprite atm.*/
50 MrBomb::MrBomb(const Vector& pos, Direction d) :
51 WalkingBadguy(pos, d, "images/creatures/mr_bomb/mr_bomb.sprite", "left", "right"),
57 sound_manager->preload("sounds/explosion.wav");
61 MrBomb::collision(GameObject& object, const CollisionHit& hit)
65 return WalkingBadguy::collision(object, hit);
69 MrBomb::collision_player(Player& player, const CollisionHit& hit)
73 return WalkingBadguy::collision_player(player, hit);
77 MrBomb::collision_squished(GameObject& object)
81 Sector::current()->add_object(new Bomb(get_pos(), dir, sprite_name ));
83 kill_squished(object);
88 MrBomb::active_update(float elapsed_time)
92 WalkingBadguy::active_update(elapsed_time);
100 Explosion* explosion = new Explosion(get_bbox().get_middle());
101 Sector::current()->add_object(explosion);
108 MrBomb::grab(MovingObject&, const Vector& pos, Direction dir)
111 movement = pos - get_pos();
113 sprite->set_action(dir == LEFT ? "iced-left" : "iced-right");
114 set_colgroup_active(COLGROUP_DISABLED);
119 MrBomb::ungrab(MovingObject& , Direction dir)
122 set_colgroup_active(COLGROUP_MOVING);
129 WalkingBadguy::freeze();
130 sprite->set_action(dir == LEFT ? "iced-left" : "iced-right");
134 MrBomb::is_freezable() const
140 MrBomb::is_portable() const
145 IMPLEMENT_FACTORY(MrBomb, "mrbomb");