1 # Microsoft Developer Studio Project File - Name="libart" - Package Owner=<4>
2 # Microsoft Developer Studio Generated Build File, Format Version 6.00
5 # TARGTYPE "Win32 (x86) Static Library" 0x0104
7 CFG=libart - Win32 Debug
8 !MESSAGE This is not a valid makefile. To build this project using NMAKE,
9 !MESSAGE use the Export Makefile command and run
11 !MESSAGE NMAKE /f "libart.mak".
13 !MESSAGE You can specify a configuration when running NMAKE
14 !MESSAGE by defining the macro CFG on the command line. For example:
16 !MESSAGE NMAKE /f "libart.mak" CFG="libart - Win32 Debug"
18 !MESSAGE Possible choices for configuration are:
20 !MESSAGE "libart - Win32 Release" (based on "Win32 (x86) Static Library")
21 !MESSAGE "libart - Win32 Debug" (based on "Win32 (x86) Static Library")
25 # PROP AllowPerConfigDependencies 0
26 # PROP Scc_ProjName ""
27 # PROP Scc_LocalPath ""
31 !IF "$(CFG)" == "libart - Win32 Release"
34 # PROP BASE Use_Debug_Libraries 0
35 # PROP BASE Output_Dir "Release"
36 # PROP BASE Intermediate_Dir "Release"
37 # PROP BASE Target_Dir ""
39 # PROP Use_Debug_Libraries 0
40 # PROP Output_Dir "Release"
41 # PROP Intermediate_Dir "Release"
43 # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
44 # ADD CPP /nologo /MT /W3 /GX /I "..\..\confignt" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "LIBART_COMPILATION" /YX /FD /c
45 # ADD BASE RSC /l 0x409 /d "NDEBUG"
46 # ADD RSC /l 0x409 /d "NDEBUG"
48 # ADD BASE BSC32 /nologo
51 # ADD BASE LIB32 /nologo
54 !ELSEIF "$(CFG)" == "libart - Win32 Debug"
57 # PROP BASE Use_Debug_Libraries 1
58 # PROP BASE Output_Dir "Debug"
59 # PROP BASE Intermediate_Dir "Debug"
60 # PROP BASE Target_Dir ""
62 # PROP Use_Debug_Libraries 1
63 # PROP Output_Dir "Debug"
64 # PROP Intermediate_Dir "Debug"
66 # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
67 # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\..\confignt" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "LIBART_COMPILATION" /YX /FD /GZ /c
68 # ADD BASE RSC /l 0x409 /d "_DEBUG"
69 # ADD RSC /l 0x409 /d "_DEBUG"
71 # ADD BASE BSC32 /nologo
74 # ADD BASE LIB32 /nologo
81 # Name "libart - Win32 Release"
82 # Name "libart - Win32 Debug"
83 # Begin Group "Source Files"
85 # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
92 SOURCE=.\art_alphagamma.c
100 SOURCE=.\art_gray_svp.c
108 SOURCE=.\art_pixbuf.c
116 SOURCE=.\art_rect_svp.c
120 SOURCE=.\art_rect_uta.c
124 SOURCE=.\art_render.c
128 SOURCE=.\art_render_gradient.c
132 SOURCE=.\art_render_svp.c
140 SOURCE=.\art_rgb_a_affine.c
144 SOURCE=.\art_rgb_affine.c
148 SOURCE=.\art_rgb_affine_private.c
152 SOURCE=.\art_rgb_bitmap_affine.c
156 SOURCE=.\art_rgb_pixbuf_affine.c
160 SOURCE=.\art_rgb_rgba_affine.c
164 SOURCE=.\art_rgb_svp.c
176 SOURCE=.\art_svp_intersect.c
180 SOURCE=.\art_svp_ops.c
184 SOURCE=.\art_svp_point.c
188 SOURCE=.\art_svp_render_aa.c
192 SOURCE=.\art_svp_vpath.c
196 SOURCE=.\art_svp_vpath_stroke.c
200 SOURCE=.\art_svp_wind.c
208 SOURCE=.\art_uta_ops.c
212 SOURCE=.\art_uta_rect.c
216 SOURCE=.\art_uta_svp.c
220 SOURCE=.\art_uta_vpath.c
228 SOURCE=.\art_vpath_bpath.c
232 SOURCE=.\art_vpath_dash.c
236 SOURCE=.\art_vpath_svp.c
240 SOURCE=.\gen_art_config.c
242 !IF "$(CFG)" == "libart - Win32 Release"
244 # PROP Ignore_Default_Tool 1
246 InputPath=.\gen_art_config.c
248 "art_config.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
249 cl -I..\..\confignt gen_art_config.c
250 gen_art_config.exe > art_config.h
254 !ELSEIF "$(CFG)" == "libart - Win32 Debug"
256 # PROP Ignore_Default_Tool 1
258 InputPath=.\gen_art_config.c
260 "art_config.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
261 cl -I..\..\confignt gen_art_config.c
262 gen_art_config.exe > art_config.h
271 SOURCE=".\libart-features.c"
274 # Begin Group "Header Files"
276 # PROP Default_Filter "h;hpp;hxx;hm;inl"